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  fuzetsu  (Read 14304 times)
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Offline nonnus29

Senior Devvie

Giving Java a second chance after ludumdare fiasco

« Reply #30 - Posted 2005-12-10 14:30:42 »

So why is the only game without '4k' in the title?

Offline oNyx

JGO Coder

Medals: 2

pixels! :x

« Reply #31 - Posted 2005-12-10 14:52:10 »

Because the forum already has 4k in the title and because this is the game with that name... it doesnt need a "4k" thingy as distinguishing feature Wink

The rehash will get a "2" at the end Smiley

弾幕 ☆ @mahonnaiseblog
Offline oNyx

JGO Coder

Medals: 2

pixels! :x

« Reply #32 - Posted 2005-12-13 07:40:56 »

I updated the throttle code. It should behave a tad nicer now (afaict).

Let me know if there are any problems.

弾幕 ☆ @mahonnaiseblog
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Offline jojoh

JGO Knight

Medals: 5
Projects: 7

« Reply #33 - Posted 2005-12-13 15:12:34 »

Interactive fireworks   Cheesy

Great to see so much stuff going on in a 4K game. Nice and smooth as well! Even goes well with the Xmas decoration Smiley

Went google "fuzetsu" and most links were directly related to your game. You are already famous   Cool.

Offline Malohkan

Senior Devvie

while (true) System.out.println("WOO!!!!");

« Reply #34 - Posted 2005-12-18 05:49:35 »

This game is incredibly fun, but not too hard to beat.  However if you want to go for a high score, it's a whole incredibly different challenge.  I think that's a game dynamic which really adds to the addictive factor.  Great job with such a unique game!!

Admin and Game Developer at
Play Rimscape!    |    Play Conquer!
Offline [ERROR]

Senior Newbie

Projects: 1

« Reply #35 - Posted 2005-12-20 11:47:31 »

Great particle fx
Offline oNyx

JGO Coder

Medals: 2

pixels! :x

« Reply #36 - Posted 2005-12-21 00:35:25 »

It passed the 5000 startups* mark (hits on the jar) some hours ago \Grin/

[* offline mode isnt allowed - so each start equals one hit]

弾幕 ☆ @mahonnaiseblog
Offline Tristan

Innocent Bystander

« Reply #37 - Posted 2006-01-03 11:18:06 »

hi I am really new here but I saw your game and I love it but you showed a screen of the "editor" and I wanted to know what editor it is. It would be nice If you could tell me. Thank you in advance.

edit ----> I mean this "Screenie of the editor for those who care"
Offline oNyx

JGO Coder

Medals: 2

pixels! :x

« Reply #38 - Posted 2006-01-03 18:23:40 »

Well, its the editor I used for creating those pattern.

Each pattern has 8 values, which specifiy its behaviour. All of em are basically rotating around and I can choose a starting angle, how much further I rotate each iteration, how fast the bullets move, how much faster they get each iteration (the speed gets resetted once it run "repeat" times), how many bullets should be emitted per frame, how often to repeat, how many frames to wait at the very beginning (necessary for asynchronous stuff) and how many frames to wait before starting over.

That arrange bit is for specifying which pattern banks are used together and in which order those levels should be.

I created this bullet system especially for this game/contest, because I needed something very simple which still offers some degree of flexibility. Popular solutions like BulletML wasnt an option, because the format is way too big (I only need 10 bytes per pattern) and because loading/parsing/running those scripts is also way too big (I only needed a few lines).

弾幕 ☆ @mahonnaiseblog
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