Java-Gaming.org
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
Featured games (78)
games approved by the League of Dukes
Games in Showcase (408)
games submitted by our members
Games in WIP (293)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  which collision detection method should I use?  (Read 697 times)
0 Members and 1 Guest are viewing this topic.
Offline Kommi

Junior Member




All opinions will be lined up and shot!


« Posted 2003-05-30 04:48:56 »

I am trying to implement iso type collision detection. Basically iso tiles that collide with each other. The following pic shows what I mean :
http://www.angelfire.com/clone/wolfbane/demo.jpg
Image that the yellow tile is a character that is moving down the hallway who's walls are the red tiles. The yellow tile should be able to move up against the red but not past. The method I am currently trying to implement is to have the iso tiles in rectangle bounding boxes and use a bitmask for pixel level collision detection. I was wondering if this was a good (practical approach)? Is there a better way? If so please describe.  

Kommi
Offline kevglass
« League of Dukes »

JGO Kernel


Medals: 54
Projects: 20


Mentally unstable, best avoided.


« Reply #1 - Posted 2003-05-30 07:59:15 »

Its an interesting way I hadn't thought of Smiley

If the world is really a 2d level, e.g. although its displayed isometrically the level is actually designed on the x-y plane you could do your collision data against your tile data instead of the actual pixels?

Kev

Offline Kommi

Junior Member




All opinions will be lined up and shot!


« Reply #2 - Posted 2003-05-30 20:21:47 »

Never mind I figured out a much better way by comparing the bounding box's midpoints.

Kommi
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Browse for soundtracks for your game!

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

The invasion has landed! On Mars! And you're there to beat 'em!
cubemaster21 (114 views)
2013-05-17 21:29:12

alaslipknot (123 views)
2013-05-16 21:24:48

gouessej (152 views)
2013-05-16 00:53:38

gouessej (145 views)
2013-05-16 00:17:58

theagentd (159 views)
2013-05-15 15:01:13

theagentd (143 views)
2013-05-15 15:00:54

StreetDoggy (187 views)
2013-05-14 15:56:26

kutucuk (211 views)
2013-05-12 17:10:36

kutucuk (210 views)
2013-05-12 15:36:09

UnluckyDevil (215 views)
2013-05-12 05:09:57
Complex number cookbook
by Roquen
2013-04-24 12:47:31

2D Dynamic Lighting
by Oskuro
2013-04-17 16:46:12

2D Dynamic Lighting
by Oskuro
2013-04-17 16:45:57

2D Dynamic Lighting
by Oskuro
2013-04-17 16:23:20

Noise (bandpassed white)
by Roquen
2013-04-05 17:36:01

Noise (bandpassed white)
by Roquen
2013-04-03 16:17:38

Java Data structures
by Roquen
2013-03-29 13:21:12

Topic Request
by kutucuk
2013-03-22 21:42:01
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!
Page created in 0.073 seconds with 20 queries.