Java-Gaming.org
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
Featured games (78)
games approved by the League of Dukes
Games in Showcase (408)
games submitted by our members
Games in WIP (293)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  "No OpenGL context current on this thread" while calling gluSphere in glNewList  (Read 1840 times)
0 Members and 1 Guest are viewing this topic.
Offline Maok

Senior Newbie




Java games rock!


« Posted 2005-12-06 12:18:40 »

I get an Exception Exception in thread "AWT-EventQueue-0" javax.media.opengl.GLException: No OpenGL context current on this thread

here's the deal :

i get the identifiesr for my displayLists with :
1  
2  
3  
4  
5  
6  
7  
8  
   
public static void createLists(GL gl, GLU glu)
{
    MyGL.gl = gl; //here i store the current GL and GLU object
   MyGL.glu = glu;
    sphere = gl.glGenLists(1);
    alterLists();
}


then i create the lists with
1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
public static void alterLists()
    {
        GLUquadric quadric = glu.gluNewQuadric();
        glu.gluQuadricTexture(quadric, true);
        glu.gluQuadricDrawStyle(quadric,GLU.GLU_FILL);
        glu.gluQuadricNormals(quadric, GLU.GLU_SMOOTH);
        glu.gluQuadricOrientation(quadric, GLU.GLU_OUTSIDE);

        gl.glNewList(sphere,GL.GL_COMPILE);
        glu.gluSphere(quadric,1,ballAtomComplexity,ballAtomComplexity);
       gl.glEndList();
    }


and this works fine, but later i have a ruler to chage the complexity (stack and slice number) of my sphere. When the new value for ballAtomComplexity is set by this ruler, i call again the method alterLists(), and then i get the exception with the line glu.gluSphere ....
I don't understand, since the GLU object is the same (i stored it when create the display list IDs
i also tried to put a glu = new GLU(); but its the same
i have no problem with gl.xxxxxxxxxx methods

any hint ?

Thx

Offline Ken Russell

JGO Coder




Java games rock!


« Reply #1 - Posted 2005-12-06 13:15:27 »

The OpenGL context is not current in your slider's listener callback. You should update an instance variable in your slider's callback and call display() on your GLCanvas to cause your GLEventListener to be called.
Offline Maok

Senior Newbie




Java games rock!


« Reply #2 - Posted 2005-12-06 14:46:10 »

thx it works now
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Browse for soundtracks for your game!

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

The invasion has landed! On Mars! And you're there to beat 'em!
cubemaster21 (125 views)
2013-05-17 21:29:12

alaslipknot (133 views)
2013-05-16 21:24:48

gouessej (163 views)
2013-05-16 00:53:38

gouessej (155 views)
2013-05-16 00:17:58

theagentd (168 views)
2013-05-15 15:01:13

theagentd (153 views)
2013-05-15 15:00:54

StreetDoggy (197 views)
2013-05-14 15:56:26

kutucuk (221 views)
2013-05-12 17:10:36

kutucuk (220 views)
2013-05-12 15:36:09

UnluckyDevil (224 views)
2013-05-12 05:09:57
Complex number cookbook
by Roquen
2013-04-24 12:47:31

2D Dynamic Lighting
by Oskuro
2013-04-17 16:46:12

2D Dynamic Lighting
by Oskuro
2013-04-17 16:45:57

2D Dynamic Lighting
by Oskuro
2013-04-17 16:23:20

Noise (bandpassed white)
by Roquen
2013-04-05 17:36:01

Noise (bandpassed white)
by Roquen
2013-04-03 16:17:38

Java Data structures
by Roquen
2013-03-29 13:21:12

Topic Request
by kutucuk
2013-03-22 21:42:01
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!
Page created in 0.123 seconds with 22 queries.