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  fragment shader texture references as black  (Read 767 times)
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Offline hifujava

Senior Newbie

« Posted 2005-12-05 20:16:40 »

Ok... new problem now.  I guess i was doing something boneheaded before with a texture, because now i have found it does in fact contain data.  However, when i pass the texture as an input to my fragment shader, the shader samples it and only gets 0's.

Is there a simple reason that I would get no data from the sampler in my shader code?
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