Hi !
Featured games (84)
games approved by the League of Dukes
Games in Showcase (604)
Games in Android Showcase (171)
games submitted by our members
Games in WIP (654)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Gumblocks4k  (Read 2640 times)
0 Members and 1 Guest are viewing this topic.
Offline Morre

JGO Knight

Medals: 2
Projects: 10

I'm Dragonene on IRC.

« Posted 2005-12-02 21:21:12 »

Two brand-new versions at once:

EDIT: Speed increasing faster now (new level every 500 points instead of every 1000 points, in this version).


What's new:
Added a ball that you cannot hit. Made playing area slightly bigger. In version two, the ball has constant speed while in version three the speed is increasing with time. Also, in version three you do no longer have to make the squares stay within the area - they bounce all by themselves, making the ball the only enemy. Both versions are around 3kb uncompressed, so there's still loads and loads of room for improvements.

Original description:
Well, I was really bored, so I decided to make a tiny game again :>
This one is sort of silly, and it's just 2.8k without any optimization whatsoever, so... I could either give it tons of improvements, or I could simply not work more on it, and make something real instead Wink

Sort of the same idea as my Clickrisk from last year, only a slightly different approach. Click on the blocks to keep them within the area. Here goes:

Offline Alan_W

JGO Knight

Medals: 8
Projects: 3

Java tames rock!

« Reply #1 - Posted 2005-12-02 21:28:24 »

You're on your 2nd game already  Grin Graphics are smooth.   Needs a bit more gameplay (or a flashy gimic).  Maybe click on the blocks in a certain order for extra points.  or something.

Alan Smiley

Time flies like a bird. Fruit flies like a banana.
Offline cborders

Junior Devvie

« Reply #2 - Posted 2005-12-02 21:29:08 »

Cheesy That's a very simple idea, but also lots of fun!  Very stressful near the end!  I was clicking like a mad man! Cheesy
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Morre

JGO Knight

Medals: 2
Projects: 10

I'm Dragonene on IRC.

« Reply #3 - Posted 2005-12-02 21:32:30 »

Well, while it is true that it's my second entry, I still consider Freefall4k my current "main entry", that is, the one I want to enhance and work on. Hopefully, though, I'll get ideas enough to fill up the space soon, so that I can start on a new main one Wink

Ehm... I agree that I need to do something more if I want this to be any fun. As it is now, it's just something I didn't in short time and without much thinking ahead, etc. No images, for example... with this much space (1.7 kb left when compressed) I could turn this into a graphical masterpiece! (haha, just kidding).

cborders: I love your avatar! What is that? Cheesy

Offline cborders

Junior Devvie

« Reply #4 - Posted 2005-12-02 21:46:54 »

It's a manipulated photo of an eye that I got from  It was meant to me a wallpaper, but I thought that was too much!  They have a lot of very cool things there!
Offline Morre

JGO Knight

Medals: 2
Projects: 10

I'm Dragonene on IRC.

« Reply #5 - Posted 2005-12-02 21:50:10 »

Agreed, although I prefer since it's far easier to navigate. Deviantart is all messed up when it comes to navigation, it's not at all obvious how one's supposed to find stuff Cheesy

Offline nonnus29

Senior Devvie

Giving Java a second chance after ludumdare fiasco

« Reply #6 - Posted 2005-12-03 20:12:35 »

This would make a good entry in the '1 button 1 week' contest....  Some music could be added to build atmosphere since you have so much room left.  That is if your still improving it.
Offline Morre

JGO Knight

Medals: 2
Projects: 10

I'm Dragonene on IRC.

« Reply #7 - Posted 2005-12-03 22:43:17 »

Two brand-new, sparkling versions with changed gameplay are up. Both have a slightly different approach than the first version, hopefully making them better. Not sure if I have room for music though, since I can't use midi. If I could use midi files, I'd have great custom-made music from one of my friends in the game Wink

Offline nva225

Junior Devvie

« Reply #8 - Posted 2005-12-11 02:49:55 »

Hmm perhaps the block and ball shouldn't speed up at the same rate. For a while it looked like I managed to get them bouncing without needing any clicking. I got to level 21 (10102 points) before it eventually collided. But from level 9 on I didn't have to do anything. Smiley
Offline Morre

JGO Knight

Medals: 2
Projects: 10

I'm Dragonene on IRC.

« Reply #9 - Posted 2005-12-11 10:32:42 »

Hmm, I never tried that. Okay, I'll make slight adjustments to the speed increments later. Thanks.

Pages: [1]
  ignore  |  Print  
You cannot reply to this message, because it is very, very old.

SHC (30 views)
2015-08-01 03:58:20

Jesse (20 views)
2015-07-29 04:35:27

Riven (40 views)
2015-07-27 16:38:00

Riven (22 views)
2015-07-27 15:35:20

Riven (25 views)
2015-07-27 12:26:13

Riven (15 views)
2015-07-27 12:23:39

BurntPizza (37 views)
2015-07-25 00:14:37

BurntPizza (46 views)
2015-07-24 22:06:39

BurntPizza (31 views)
2015-07-24 06:06:53

NoxInc (37 views)
2015-07-22 22:16:53
List of Learning Resources
by gouessej
2015-07-09 11:29:36

How Do I Expand My Game?
by bashfrog
2015-06-14 11:34:43

List of Learning Resources
by PocketCrafter7
2015-05-31 05:37:30

Intersection Methods
by Roquen
2015-05-29 08:19:33

List of Learning Resources
by SilverTiger
2015-05-05 10:20:32

How to: JGO Wiki
by Mac70
2015-02-17 20:56:16

2D Dynamic Lighting
by ThePixelPony
2015-01-01 20:25:42

How do I start Java Game Development?
by gouessej
2014-12-27 19:41:21 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!