Two brand-new versions at once:
EDIT: Speed increasing faster now (new level every 500 points instead of every 1000 points, in this version).
Added a ball that you cannot hit. Made playing area slightly bigger. In version two, the ball has constant speed while in version three the speed is increasing with time. Also, in version three you do no longer have to make the squares stay within the area - they bounce all by themselves, making the ball the only enemy. Both versions are around 3kb uncompressed, so there's still loads and loads of room for improvements.Original description:
Well, I was really bored, so I decided to make a tiny game again :>
This one is sort of silly, and it's just 2.8k without any optimization whatsoever, so... I could either give it tons of improvements, or I could simply not work more on it, and make something real instead
Sort of the same idea as my Clickrisk from last year, only a slightly different approach. Click on the blocks to keep them within the area. Here goes:http://www.x2d.org/java/4k/gumblocks4k.jnlp