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  R4k  (Read 3521 times)
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Offline g666

Junior Devvie





R4k
« Posted 2005-12-02 14:49:09 »

webstart here:


http://www.myjavaserver.com/~gareth/R4k.jnlp


tested on windows.

desperately seeking sanity
Offline hvor2

Junior Devvie




Beyond mind, there is an awareness...


« Reply #1 - Posted 2005-12-02 14:57:24 »

Unfortunatelly, now im at really slow intel graphic comp, so performance is trouble. But, as I can see, idea is pretty original and fresh and game is fun.

Online kevglass

« JGO Spiffy Duke »


Medals: 210
Projects: 24
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #2 - Posted 2005-12-02 14:58:26 »

Could we have a non-full screen version? Bit disturbing at work to have the screen taken over Smiley

Looks good though didn't get much change to play.

Kev

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Offline Morre

JGO Knight


Medals: 2
Projects: 10


I'm Dragonene on IRC.


« Reply #3 - Posted 2005-12-02 15:00:46 »

Awesome, didn't try it out for long though, bit busy. Looks really nice.

Offline Anon666

Junior Devvie




aka Abuse/AbU5e/TehJumpingJawa


« Reply #4 - Posted 2005-12-02 15:46:51 »

Ran dog slow here =(

I think this machine may have an ati card.... (also 2 monitors and Win2000 if that has any impact)

The blur looks vaguely familiar Wink
Offline nonnus29

Senior Devvie




Giving Java a second chance after ludumdare fiasco


« Reply #5 - Posted 2005-12-02 17:51:53 »

Ran fine for me, nice concept.  The motion blur is a really nice touch, good job!
Offline Alan_W

JGO Knight


Medals: 8
Projects: 3


Java tames rock!


« Reply #6 - Posted 2005-12-02 18:20:55 »

Interesting concept.  Love the motion blur... and sound too Smiley  Maybe there's too many ships though, as it's so busy, I don't really get a feeling of motion around the course.

Alan Smiley


Time flies like a bird. Fruit flies like a banana.
Offline Anon666

Junior Devvie




aka Abuse/AbU5e/TehJumpingJawa


« Reply #7 - Posted 2005-12-02 22:42:38 »

Dog slow on my home pc too (around 20-30fps i'd say) - do u not have the transaccel flags set?

Should be getting several 100fps rendering so little.
Offline g666

Junior Devvie





« Reply #8 - Posted 2005-12-02 22:48:13 »

Dog slow on my home pc too (around 20-30fps i'd say) - do u not have the transaccel flags set?

Should be getting several 100fps rendering so little.

The fps is limited with a sleep(1000/28) XD, isnt that smooth enough?
The reason that it is slower than that if it is howerver is likely due to the heavy use of transparency.

desperately seeking sanity
Offline swpalmer

JGO Coder


Exp: 12 years


Where's the Kaboom?


« Reply #9 - Posted 2005-12-03 05:53:09 »

Very slow... hard to control...   likely the two are related.

Speed it up and I think it has potential.

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Offline Vorax

Senior Devvie


Projects: 1


System shutting down in 5..4..3...


« Reply #10 - Posted 2005-12-03 06:02:54 »

Definetly a neat idea - but as others have reported, runs very slow.  Perhaps it would be faster if it's not full screen.

Offline g666

Junior Devvie





« Reply #11 - Posted 2005-12-03 16:49:41 »

I have changed it to windowed (not uploaded it tho). but now i find that it runs much faster on 1.5 than 1.4.  And using all the flags i know doesnt make any difference either.

desperately seeking sanity
Offline kappa
« League of Dukes »

JGO Kernel


Medals: 78
Projects: 15


★★★★★


« Reply #12 - Posted 2005-12-03 18:46:42 »

game looks very good, but speed makes it somewhat very hard to play. maybe setting nodirectdraw might help performance and using lower resolution.
Offline g666

Junior Devvie





« Reply #13 - Posted 2005-12-04 11:08:07 »

I uploaded a new windowed version.

desperately seeking sanity
Offline jojoh

JGO Knight


Medals: 5
Projects: 7


games4j.com


« Reply #14 - Posted 2005-12-07 10:46:27 »

Didn't try the earlier version, but game ran very nice and smooth here (Win XP, Java 1.5).

It seemed to be a bit picky on how well you have to hit the marks sometimes though. I tried to grab it with the tail and looked like most of the arrow was over the marker, but it still missed. Didn't stand a chance against computer competitors, even though the controlls were smooth  Undecided

Offline Morre

JGO Knight


Medals: 2
Projects: 10


I'm Dragonene on IRC.


« Reply #15 - Posted 2005-12-07 10:52:32 »

I agree. The computer players are very hard to beat, I didn't really stand a chance either. I'm on the same config as jojoh, and it's fairly smooth here as well. Good thing there's now a windowed version, by the way Cheesy

Offline arne

Senior Devvie




money is the worst drug- we should not let it rule


« Reply #16 - Posted 2005-12-10 21:40:28 »

yeah - make the AI more stupid, so it's possible to manage the first level - or is there only one level?

:: JOODE :: Xith3d :: OdeJava ::
Offline g666

Junior Devvie





« Reply #17 - Posted 2005-12-11 15:05:30 »

Only one level, i should ad more tho sometime.

desperately seeking sanity
Offline kappa
« League of Dukes »

JGO Kernel


Medals: 78
Projects: 15


★★★★★


« Reply #18 - Posted 2005-12-11 15:15:20 »

game much improved since i last played it, its nice and playable now, but either i'm just crap at it or the AI is super good Smiley
Offline Malohkan

Senior Devvie




while (true) System.out.println("WOO!!!!");


« Reply #19 - Posted 2005-12-18 16:10:22 »

Ran perfectly fine for me.  I really love the look and the gameplay idea, but I couldn't even keep from getting lapped let alone keep up Wink

Admin and Game Developer at
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