Java-Gaming.org    
Featured games (79)
games approved by the League of Dukes
Games in Showcase (477)
Games in Android Showcase (107)
games submitted by our members
Games in WIP (536)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1] 2
  ignore  |  Print  
  Roll 4k  (Read 6483 times)
0 Members and 1 Guest are viewing this topic.
Offline kevglass

JGO Kernel


Medals: 120
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Posted 2005-12-01 01:12:21 »

Work In Progress.

Another ball related game for me I'm afraid. Roll around the level  - collect the coins, get to the exit. Just like before only different. Smiley Only 3 levels so far and only a couple of features. Still working on a few more levels and at least 2 more features.

<PLUG>I used the Tilemap Eclipse plugin to design the levels Smiley</PLUG>

Webstart:

http://www.cokeandcode.com/games/4k/roll4k/roll4k.jnlp

Controls:

Left - roll left
Right  - roll right
Space - jump
R - restart
Escape - quit

Kev

Offline kappa
« League of Dukes »

JGO Kernel


Medals: 74
Projects: 15


★★★★★


« Reply #1 - Posted 2005-12-01 01:21:25 »

great work, damn that 3rd level is one mean sucker, but once you get the trick to it very nice!

love the physics to the ball. Grin
Offline Alan_W

JGO Knight


Medals: 8
Projects: 3


Java tames rock!


« Reply #2 - Posted 2005-12-01 01:26:23 »

Love the bouncy ball.  Would say more but need sleep badly Smiley

Time flies like a bird. Fruit flies like a banana.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline nonnus29

Senior Member




Giving Java a second chance after ludumdare fiasco


« Reply #3 - Posted 2005-12-01 01:28:20 »

This is awesome, I got to the 3rd level, that's a pretty tough introduction to the dragons teeth.  Very cool!
Offline Morre

JGO Knight


Medals: 2
Projects: 10


I'm Dragonene on IRC.


« Reply #4 - Posted 2005-12-01 01:54:40 »

Splendid as always, kevglass. Great work!

Offline kevglass

JGO Kernel


Medals: 120
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #5 - Posted 2005-12-01 03:06:20 »

Thanks for the feedback guys, great as always.

New Version up:

4084 bytes -

- Switches that open doors
- The Evil Red Squares return - badguys roam the level
- 2 more levels included

Kev


Offline Vorax

Senior Member


Projects: 1


System shutting down in 5..4..3...


« Reply #6 - Posted 2005-12-01 04:00:20 »

Great stuff!  It's got that "Makes me want to pull my hair out" goodness!

Offline woogley
« Reply #7 - Posted 2005-12-01 07:36:31 »

what a great platformer addition to the 4K! I mean, just look at level 2 and tell me it's just a puzzle game Tongue
Offline c_lilian

Senior Member


Projects: 1


Java games will probably rock someday...


« Reply #8 - Posted 2005-12-01 08:04:52 »

wow... competition is set to a higher level...

Lilian

Offline hvor2

Junior Member




Beyond mind, there is an awareness...


« Reply #9 - Posted 2005-12-01 09:45:57 »

Very very fun. A agree for level 3, its a beast Cheesy

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline oNyx

JGO Coder


Medals: 1


pixels! :x


« Reply #10 - Posted 2005-12-01 10:02:20 »

W00t! Awesome work kev Cheesy

>It's got that "Makes me want to pull my hair out" goodness!

Indeed. Smiley

Edit:

Just finished all levels. Damn that was fiddly Grin

弾幕 ☆ @mahonnaiseblog
Offline Morre

JGO Knight


Medals: 2
Projects: 10


I'm Dragonene on IRC.


« Reply #11 - Posted 2005-12-01 12:49:59 »

Excellent addition of levels. This game is just tricky enough - not too hard, not too easy Smiley

Offline weston

Junior Member





« Reply #12 - Posted 2005-12-02 00:31:33 »

great stuff kev  Smiley

for(int i = 1; i > 0; i++)
{
System.out.println(i+" cups of java downed");
}
Offline kevglass

JGO Kernel


Medals: 120
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #13 - Posted 2005-12-02 23:11:55 »

I've managed to save 8 bytes - I'm back to 4080 bytes -

- Added 5 more levels (now up to a grand total of 10 levels!)
- A new feature
- Tidied code - its almost readable now

Kev

Offline Morre

JGO Knight


Medals: 2
Projects: 10


I'm Dragonene on IRC.


« Reply #14 - Posted 2005-12-02 23:23:59 »

Impressive! I shall go finish this game at once Cheesy

Offline Morre

JGO Knight


Medals: 2
Projects: 10


I'm Dragonene on IRC.


« Reply #15 - Posted 2005-12-02 23:44:22 »

No goal on the last level? :S

Offline kevglass

JGO Kernel


Medals: 120
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #16 - Posted 2005-12-02 23:59:31 »

Um, you sure you mean the last level? Seems like theres a goal at the top of the level to me:



Kev

Offline kevglass

JGO Kernel


Medals: 120
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #17 - Posted 2005-12-03 00:06:46 »

Ah ha, its actually the level one from last...  fixed.

Oddly enough, adding that exit saved me one byte in packing.

Kev

PS. Tools are available for level creation should anyone wanna give it a try Smiley

Offline Morre

JGO Knight


Medals: 2
Projects: 10


I'm Dragonene on IRC.


« Reply #18 - Posted 2005-12-03 01:26:26 »

Oh. I see Cheesy
I just thought it was the last one, since it had no exit. Where do I get the level design tools?

Offline nonnus29

Senior Member




Giving Java a second chance after ludumdare fiasco


« Reply #19 - Posted 2005-12-03 02:12:35 »

That first level with the switches is insanely difficult.   It should be the last level; it's alot harder than any of the others.  I suck at twitch games like this so it was kinda frustrating at times. Awesome 4k game though.   Cheesy
Offline Morre

JGO Knight


Medals: 2
Projects: 10


I'm Dragonene on IRC.


« Reply #20 - Posted 2005-12-03 15:20:49 »

That level without a goal still doesn't have a goal. Please fix Cheesy

Offline kevglass

JGO Kernel


Medals: 120
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #21 - Posted 2005-12-03 21:20:07 »

Ok, couldn't find the level with no exit but I guess I forgot to repack the levels. Done that and uploaded. Let me know if the level still doesn't have an exit... if so, could you screenshot it so I can find the right level.

Kev

Offline Orangy Tang

JGO Kernel


Medals: 56
Projects: 11


Monkey for a head


« Reply #22 - Posted 2005-12-03 22:04:07 »

Damn thats addictive, yet furstrating. Grin How on earth are you supposed to get past the one with the blue and green switches/doors? I can never get over the spikes once the blue door is open.

Level 3 is a right pain, difficulty-wise it might be better swapped with level 4, which is somewhat easier.

[ TriangularPixels.com - Play Growth Spurt, Rescue Squad and Snowman Village ] [ Rebirth - game resource library ]
Offline kevglass

JGO Kernel


Medals: 120
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #23 - Posted 2005-12-03 22:19:49 »

I find on level 3 the easiest thing to do is just go up on to the platform just to the left of spikes then just roll right as fast as possible. That seems to get me over them.

You can actually jump over them if your careful, buts its much harder.

Levels wise I'm not sure this is the final set yet, these were just ones I made up as I went along, so order is kinda just any old flip at the moment.

Glad you enjoyed it Smiley

Kev

Offline Morre

JGO Knight


Medals: 2
Projects: 10


I'm Dragonene on IRC.


« Reply #24 - Posted 2005-12-03 22:42:45 »

Door's there now, guess you were right about not having repackaged it. Last level was a bit too easy though Wink
Good work!

Offline nonnus29

Senior Member




Giving Java a second chance after ludumdare fiasco


« Reply #25 - Posted 2005-12-04 00:14:43 »

Damn thats addictive, yet furstrating. Grin How on earth are you supposed to get past the one with the blue and green switches/doors? I can never get over the spikes once the blue door is open.

Level 3 is a right pain, difficulty-wise it might be better swapped with level 4, which is somewhat easier.

I spent at least 1/2 an hour on that one...  It's really difficult, imo.   Cry
Offline Morre

JGO Knight


Medals: 2
Projects: 10


I'm Dragonene on IRC.


« Reply #26 - Posted 2005-12-04 11:17:54 »

kev: On the first one with the blue switch, and the lone spike in the bottom left corner (I take it that was the one you meant - I don't know if it's level 3 or not), I can NOT roll from the platform to the left of the spike, it kills me. I have to do a very, very tricky jump or FIRST jump on the platform to the left, bounce once, and then roll left in the middle of the bounce. Cheesy

Offline kevglass

JGO Kernel


Medals: 120
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #27 - Posted 2005-12-04 13:24:12 »

Ah well, each to their own way - most of the levels are only solveable because I spent ages trying to solve them - design the level - then work out if its solveable Smiley

Managed to free up another 200 bytes! last night. Either a 5 more levels or another feature and a couple of levels. Not sure what feature to add tho Smiley

Kev

Offline Orangy Tang

JGO Kernel


Medals: 56
Projects: 11


Monkey for a head


« Reply #28 - Posted 2005-12-04 13:46:31 »

kev: On the first one with the blue switch, and the lone spike in the bottom left corner (I take it that was the one you meant - I don't know if it's level 3 or not), I can NOT roll from the platform to the left of the spike, it kills me.
Likewise, that was one of the first things i tried. You're not running a time-based game loop are you? Then my (not great) framerate could be causing oddness.

[ TriangularPixels.com - Play Growth Spurt, Rescue Squad and Snowman Village ] [ Rebirth - game resource library ]
Offline kevglass

JGO Kernel


Medals: 120
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #29 - Posted 2005-12-04 17:36:53 »

Its step based actually - well sort of. Did you manage to complete it or still sticking? My wife manages to do that roll trick everytime.. I can't get it to work ever.. I just jump straight up and use a control fall. She says its something to do with bouncing off the wall next to you first.

Kev

Pages: [1] 2
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

Riven (15 views)
2014-07-29 18:09:19

Riven (10 views)
2014-07-29 18:08:52

Dwinin (10 views)
2014-07-29 10:59:34

E.R. Fleming (28 views)
2014-07-29 03:07:13

E.R. Fleming (10 views)
2014-07-29 03:06:25

pw (40 views)
2014-07-24 01:59:36

Riven (39 views)
2014-07-23 21:16:32

Riven (27 views)
2014-07-23 21:07:15

Riven (29 views)
2014-07-23 20:56:16

ctomni231 (59 views)
2014-07-18 06:55:21
HotSpot Options
by dleskov
2014-07-08 03:59:08

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:58:24

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:47:22

How do I start Java Game Development?
by ra4king
2014-05-17 11:13:37

HotSpot Options
by Roquen
2014-05-15 09:59:54

HotSpot Options
by Roquen
2014-05-06 15:03:10

Escape Analysis
by Roquen
2014-04-29 22:16:43

Experimental Toys
by Roquen
2014-04-28 13:24:22
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!