Java-Gaming.org    
Featured games (79)
games approved by the League of Dukes
Games in Showcase (475)
Games in Android Showcase (106)
games submitted by our members
Games in WIP (530)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Programmers (mostly Java). Startup. Piece of the action (ownership)  (Read 2050 times)
0 Members and 1 Guest are viewing this topic.
Offline casperjeff

Senior Newbie





« Posted 2005-11-29 14:24:09 »

Team Name
Team Entrepreneur  Looking for people that are putting forth effort in this project for monetary reward...with the ultimate 
Goal of financial independence through a medium that they enjoy!!  (game/system design and development)


Project name:
Project X (official name/details will be divulged after confidentiality/non-disclosure is signed and returned).  Sorry about 
this, but I think I have a unique idea that's a  potential winner here and would like to protect the idea until it's ready 
for rollout.


Brief description:
While I cannot give too many specifics (see Project Name section), I can say this:
Project consists of multiple modules:
  • The 'Web Site'.  Where user setup and maintenance occurs, where users view current activity and past results, where help 
    and status information is disseminated, where 'games' are launched from.  This is the 'home' where users will spend much of 
    their time.  (java...framework up for grabs, but I have some prototypes done using Tapestry/Hibernate and Click/Cayenne.  I'm a Struts guy in the 'real' world').
  • The 'Viewer'.  Where users can view in-progress 'game'.   Java/JNLP applications (Cross platform is a MUST)   Mostly 2D 
    with potential for a single 3D 'viewer'.
  • The 'Coordinator'.  Batch process that collects information and initiates 'Game Server' session.  Java? Perl? C?...must 
    be able to communicate with database and launch OS processes.
  • The 'Game Server'.  TCP/IP server that actually implements the server based portion of the 'game' and enforces the rules 
    and determines the 'winners' and 'losers'.  Java...using open source TCP server engine.
  • The 'Database' .  Duh.  Will be a monster, though...lots of data to track.  Postgresql.  Non-negotiable.
  • The 'Doctor'.  Chat based technical/customer support with interface (on our side) to 'the database' for researching 
    issues.

Target aim:
Commercial.  Users pay per use.  Professional hosting in quality data-center.  Hope to generate eventual income level that 
supports staff of 12 (including owner/partners)

Compensation:
Looking to give away pieces of the pie.  Will bring on investor(s) to help alleviate up-front costs (servers, hosting, 
bandwidth) but the core development team will represent majority ownership.

Technology:
Java (both thin-j2ee and thick-jnlp), PostgreSQL, FreeBSD,  Will eventually need some perl/C/C++/c#/python  to flesh out all 
functionality.
Subversion for revision control, Trac for issue tracking.  Jboss/Tomcat as app server (for 'web site'), SOAP or RMI for 
'viewer' communication with back end.
This project will require heavy internationalization...as part of the potential user base may be located overseas.

Talent needed:
Don't need super-skilled professional game programming experience....passion and teamwork is a must!!!
And don't need jack-of-all-trades....some modules require different skills.
Basic 2D java graphics/sound  programming skills for the 'Viewers'....
Enterprise web development skills for the 'web site'.....
Network/multithreaded (client/server) programming skills for the 'Game Server'
OS/Systems (FreeBSD) knowledge for the 'Coordinator' and other infrastructure.

Team structure:
Honesty check.....
Team currently consists of me.  And just me.  I have been a professional developer (not games) for the past 15 years.   
Started in C, moved on to Java.  Sun Java Programmer Certified (whoopee!!).  Lately been mostly enterprise java web 
development (jsp, struts, soap).  Have been team lead/manager for most of the last 10 years....motivation and team building 
is my specialty.  Written snippets and pieces of games over the years...none really panned out.  My ideas and designs have 
been better than my raw game development skills.  Have 'started' multiple entrepreneurial ventures over the years (mostly 
technology based)...some got further than others...but none made a profit.  I learned from those.  This is my swan song.
For this project, I would be the ring leader...leading design and development (yes, I'll be doing development as well!).  I 
love the group-design process and each team member's input would be appreciated and evaluated. I am not a dictator....group 
decisions are crucial (although somebody has to pull the trigger).  The rest of the team will keep me in check and keep my 
head out of the clouds.
Looking for at least 3 people....
  • 'Viewer' guy.  Responsible for developing multiple 2D java 'viewers'.  No complex game development here, just taking the 
    data provided by the 'game servers' and displaying the 'action'.  The better it looks, the more people will be interested in 
    playing.
  • 'Game Server' guy.  Responsible for design and development developing multiple 'game servers'.  (network game experience,
    TCP/IP, multi-threading, etc)
  • 'Web site' guy.  Responsible for design and development of the 'Web site' described above.

Website:
Trying to keep this under wraps...but prototype screen shots/notes will be sent upon receipt of signed non-disclosure.

Contacts:
becauseimjeff@yahoo.com

Additional Info:
rambling.....
I've had parts of this idea in my head for a few years now....stepped it into high-gear a couple of months ago. 
I truly think I have found an unexploited niche with huge potential (no...it's not a gambling site)
But more than that, I think it's FUN to think about and work on (and play!!)
This will be a big project with an emphasis on stability and scalability. 

Offline kevglass

JGO Kernel


Medals: 118
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #1 - Posted 2005-11-29 15:08:11 »

1) If this isn't a paying up front gig - its volunteer work - it should be in the other section.

2) I'm relatively interested, having the potential of a year of finance-free time. What do you want sent to your email address?

Kev

Offline casperjeff

Senior Newbie





« Reply #2 - Posted 2005-11-29 15:23:56 »

Love you know how you get a year of financial worry-free time...: Smiley

Checked out your work/website...you surely have the skills for some of the project......

I will PM tonight with a non-disclosure (you ok faxing something across the pond?)



Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline kevglass

JGO Kernel


Medals: 118
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #3 - Posted 2005-11-29 19:16:36 »

I'm lucky enough to be being dragged (kicking and screaming you understand Smiley) to California for a year due to my wife's work. So, I *might* be able ot work if I can get a permit, buts it not really part of the plan unless something exciting comes up.

I can probably fax it over assuming I can find a fax machine (prolly be able to borrow the one at work or something)

Kev

Offline Vorax

Senior Member


Projects: 1


System shutting down in 5..4..3...


« Reply #4 - Posted 2005-11-29 19:57:47 »

Talent needed:
Don't need super-skilled professional game programming experience....passion and teamwork is a must!!!
And don't need jack-of-all-trades....some modules require different skills.
Basic 2D java graphics/sound  programming skills for the 'Viewers'....
Enterprise web development skills for the 'web site'.....
Network/multithreaded (client/server) programming skills for the 'Game Server'
OS/Systems (FreeBSD) knowledge for the 'Coordinator' and other infrastructure.

Aren't you forgetting graphics and sound?  Depending on the nature of the game, those two items can count for anywhere from 10-90% of the work - in either case, to reach professional quality you will need alot of spit and polish.

Offline casperjeff

Senior Newbie





« Reply #5 - Posted 2005-11-29 20:42:04 »

Graphics and sound are listed...but in this case (beleive it or not), they are a small part of the game.
However, the better it looks, the more potential users we can draw in just from 'wow' factor.....

Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

ctomni231 (33 views)
2014-07-18 06:55:21

Zero Volt (29 views)
2014-07-17 23:47:54

danieldean (24 views)
2014-07-17 23:41:23

MustardPeter (26 views)
2014-07-16 23:30:00

Cero (41 views)
2014-07-16 00:42:17

Riven (43 views)
2014-07-14 18:02:53

OpenGLShaders (31 views)
2014-07-14 16:23:47

Riven (30 views)
2014-07-14 11:51:35

quew8 (29 views)
2014-07-13 13:57:52

SHC (65 views)
2014-07-12 17:50:04
HotSpot Options
by dleskov
2014-07-08 03:59:08

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:58:24

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:47:22

How do I start Java Game Development?
by ra4king
2014-05-17 11:13:37

HotSpot Options
by Roquen
2014-05-15 09:59:54

HotSpot Options
by Roquen
2014-05-06 15:03:10

Escape Analysis
by Roquen
2014-04-29 22:16:43

Experimental Toys
by Roquen
2014-04-28 13:24:22
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!