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  Kumari - Updated - v0.5: Dec 29th  (Read 19219 times)
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Offline endolf

JGO Coder


Medals: 7


Current project release date: sometime in 3003


« Reply #120 - Posted 2005-12-31 17:34:26 »

Only two comments on Kumari after 170MB downloaded from my server?   
I downloaded it to see if it was fixed under linux. I saw Jeff's comment so I didn't bother posting a 'me too' Smiley

Endolf

Offline Vorax

Senior Member


Projects: 1


System shutting down in 5..4..3...


« Reply #121 - Posted 2005-12-31 18:54:53 »

Sorry about the Linux.  I am still using the NativeFMOD api and it seems to have problems loading the .so for Linux.  I definetly want to release for Linux but it may mean ripping out that API and going using LWJGL's FMOD.

Offline tom
« Reply #122 - Posted 2005-12-31 19:20:09 »

FPS: around 100-200
Renderer: around 90
CPU: around 6

It took me 7 or 8 tries to complete the first level. At first I was not sure if I was doing the right thing and found the game frustrating. I did not notice the progress bar at the lower right and had no idee if I was doing any progress at all.

I managed to get to the second level and then died. When I started a new game It started on the second level. Since it is a highscore game I expected it to start on the first level, or the scores would be unfair.

I created a new name and started a new game. The game crashed a few seconds after the first level was shown. No errors in the error.log.

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Offline Vorax

Senior Member


Projects: 1


System shutting down in 5..4..3...


« Reply #123 - Posted 2005-12-31 19:32:58 »

FPS: around 100-200
Renderer: around 90
CPU: around 6

Thanks for testing.  Those are pretty good numbers, thanks for reporting them.  What kind of hardware?

Quote
It took me 7 or 8 tries to complete the first level. At first I was not sure if I was doing the right thing and found the game frustrating. I did not notice the progress bar at the lower right and had no idee if I was doing any progress at all.

Ya, It's a little confusing without the tutorial.

Quote
I managed to get to the second level and then died. When I started a new game It started on the second level. Since it is a highscore game I expected it to start on the first level, or the scores would be unfair.

You continue from the second level with that profile, but your score is reset to 0.  That's the difference between player profiles and a save game.  To get a new high score you would have to continue from there and best the list.

Quote
I created a new name and started a new game. The game crashed a few seconds after the first level was shown. No errors in the error.log.

Hmm...that's not good.  Did it give you a message box before it died?  It might have written a PID file log, but I don't know where that would go for a webstart app. Sad

Offline tom
« Reply #124 - Posted 2005-12-31 19:40:24 »

AMD 1800, ATI 9500 Pro

I'm using Java1.5 and I've got logging enabled in the java console. But it no longer say where the log is written Roll Eyes I used to in 1.4.

Offline swpalmer

JGO Coder




Where's the Kaboom?


« Reply #125 - Posted 2005-12-31 20:20:41 »

I turned off v-sync on my PC and the FPS went up to between 66 and 75, typically around 72  (playing level 4)... that would explain the 35fps with v-sync on... it is just shy of hitting the 70-72 Hz refresh rate.

CPU went up to 12 or so with v-sync off.

Offline Vorax

Senior Member


Projects: 1


System shutting down in 5..4..3...


« Reply #126 - Posted 2005-12-31 20:44:38 »

That's interesting.  Perhaps I should disable vsync by default.  Not sure, it feels nicer with it on...if you are hitting the refresh rate that is.

Offline Vorax

Senior Member


Projects: 1


System shutting down in 5..4..3...


« Reply #127 - Posted 2005-12-31 20:50:29 »

swpalmer - Were you running at 1024x768?  If so, can you try playing it at 800x600 with vsync on?  By your stats, you are fill rate limited, so that might improve it enough for you to make the 72hz.  If it's still missing that rate, could you try  setting the refresh rate to 60hz?  If that's good, maybe try setting it to 60hz at 1024x768

Offline g666

Junior Member





« Reply #128 - Posted 2005-12-31 21:15:36 »

I got past the first 3 levels without dieing then i couldnt do the really hard last level (that level is frustating because you can only get close enough to the balls in two places for a short amount of time. It is still good tho Smiley

- i got about 30 fps with geforcemx4000 vysnc off, it crashed with lwjglexception when i enabled anitaliasing tho(supported on my card)
- i found a bug; if you get that powerup where the pusher balls go up in the air and then increase the size of a train so it hits the one in front then they merge together instead of joining properly.
 - also i thought the first level was a little flat and boring
 - also music is not v. good but sfx are nice
 - looding times perhaps could be importoved by using devil to load images?
 - gui looka much nicer

i found that this game looks and plays best at 1024*768 (anything lower and its gets hard to hit farawy balls), could that be a problem for an indie game?


good to see its getting more content. Smiley

desperately seeking sanity
Offline swpalmer

JGO Coder




Where's the Kaboom?


« Reply #129 - Posted 2005-12-31 23:46:07 »

swpalmer - Were you running at 1024x768?
yes
Quote
If so, can you try playing it at 800x600 with vsync on?  By your stats, you are fill rate limited, so that might improve it enough for you to make the 72hz.
800x600 does indeed work at 72Hz.. though just moving the mouse over the menu items on the main screen causes the rate to skip so it drops to 36Hz

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Offline Vorax

Senior Member


Projects: 1


System shutting down in 5..4..3...


« Reply #130 - Posted 2006-01-01 00:19:49 »

I got past the first 3 levels without dieing then i couldnt do the really hard last level (that level is frustating because you can only get close enough to the balls in two places for a short amount of time. It is still good tho Smiley

It's a bugger Smiley

Quote
- i got about 30 fps with geforcemx4000 vysnc off, it crashed with lwjglexception when i enabled anitaliasing tho(supported on my card)
- i found a bug; if you get that powerup where the pusher balls go up in the air and then increase the size of a train so it hits the one in front then they merge together instead of joining properly.
 - also i thought the first level was a little flat and boring
 - also music is not v. good but sfx are nice
 - looding times perhaps could be importoved by using devil to load images?
 - gui looka much nicer

Good feedback. 

- The pusher in the air is a known bug.  I'll fix it (I should have fixed it already, but forgot too).
- I intended the first level to be flat to make it more like the games this game is similar to for people that have played those games (Zuma, Luxor, Puzzloops) - that is how they all are, glad you think it's boring that way Smiley
- You didn't like any of the music?  Hmm... well, most feedback on the music has been good, and I can't personally do much better so it'll have to do.
- Loading times can't be improved to much, compare how fast my levels load compared to Q3 or something like that, it's actually loading very fast.

Quote
i found that this game looks and plays best at 1024*768 (anything lower and its gets hard to hit farawy balls), could that be a problem for an indie game?

Were you running in a window?

Offline Vorax

Senior Member


Projects: 1


System shutting down in 5..4..3...


« Reply #131 - Posted 2006-01-01 00:24:03 »

swpalmer - Were you running at 1024x768?
yes
Quote
If so, can you try playing it at 800x600 with vsync on?  By your stats, you are fill rate limited, so that might improve it enough for you to make the 72hz.
800x600 does indeed work at 72Hz.. though just moving the mouse over the menu items on the main screen causes the rate to skip so it drops to 36Hz


Well, that's no biggy, no one will see their FPS in the final version - a little slowdown while moving over the menu won't hurt anyone Smiley

I must say though, I am dissapointed with some of the FPS reports I have been getting from you guys.  My computer is nothing special and even windowed I am always over 80 FPS, full screen is always between 100-150 FPS.  Also, I only have a 4x AGP.

Are you guys using PCI cards?  Maybe it's just a bus transfer problem?  I am wondering if I add an option to downsize the textures by 2 will it improve things for you.  Perhaps it's just to much going over the bus for PCI cards?

Offline Vorax

Senior Member


Projects: 1


System shutting down in 5..4..3...


« Reply #132 - Posted 2006-01-01 04:40:25 »

Good news, I found another fillrate bottleneck and eliminated it.  It gives a 15-20% improvement in FPS.  This will be in the next version uploaded.

Benchmark on Geforce 5700:

Game Menu (windowed)
-----------------
Before fix: 102 FPS
After fix:      124 FPS

Game Menu (fullscreen)
-----------------
Before fix: 123 FPS
After fix:     154 FPS


Cape Sphere (windowed) - best benchmark because it's got the most geometry and textures
------------------
Before fix: 83 FPS
After fix:     97 FPS

Cape Sphere (fullscreen)
------------------
Before fix: 102 FPS
After fix:     124 FPS


Offline swpalmer

JGO Coder




Where's the Kaboom?


« Reply #133 - Posted 2006-01-01 15:10:30 »

Well, that's no biggy, no one will see their FPS in the final version - a little slowdown while moving over the menu won't hurt anyone Smiley

It was a bit distracting, since the background that is slowly rotating stuttered while mousing over the menu items... but, yeah, not really a big deal.

Offline g666

Junior Member





« Reply #134 - Posted 2006-01-03 21:28:16 »


- You didn't like any of the music?  Hmm... well, most feedback on the music has been good, and I can't personally do much better so it'll have to do.


well i guess i cant really expect it to be upto nintendo standards. Smiley


- Loading times can't be improved to much, compare how fast my levels load compared to Q3 or something like that, it's actually loading very fast.


How about using a binary format rather than obj files, q3 loads much faster.


Were you running in a window?

nope, also what i meant ws that the textures on the menu and fonts look much nicer at 1024*768 than at lower resolutions.

desperately seeking sanity
Offline g666

Junior Member





« Reply #135 - Posted 2006-01-04 20:52:24 »

New Version 0.5 - December 29th, 2005

FPS is shown, along with what percentage of time the renderer and CPU are using per frame.  This should be useful for diagnosing performance problems.  On my AMD 2600 it's pretty damn obvious by those numbers that Java is more then capable for video games - CPU usage is typically 5-15% of the actual time it takes to render a frame.


Still takes about twice as much memory as a C/C++ game tho. Sad

desperately seeking sanity
Offline zulo

Junior Member




Java games rock!


« Reply #136 - Posted 2006-02-01 13:28:17 »

I tried to change the resolution to 1280x1024 and now i get this error every time i start the game:

java.lang.NullPointerException
   at org.lwjgl.opengl.GL11.glGetString(GL11.java:1404)
   at com.vorax.Renderer.init(Renderer.java:357)
   at com.vorax.VoraxEngine.initialize(VoraxEngine.java:535)
   at com.vorax.VoraxEngine.engineLoop(VoraxEngine.java:1228)
   at Kumari.main(Kumari.java:136)
   at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
   at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
   at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
   at java.lang.reflect.Method.invoke(Unknown Source)
   at com.sun.javaws.Launcher.executeApplication(Unknown Source)
   at com.sun.javaws.Launcher.executeMainClass(Unknown Source)
   at com.sun.javaws.Launcher.continueLaunch(Unknown Source)
   at com.sun.javaws.Launcher.handleApplicationDesc(Unknown Source)
   at com.sun.javaws.Launcher.handleLaunchFile(Unknown Source)
   at com.sun.javaws.Launcher.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Offline Vorax

Senior Member


Projects: 1


System shutting down in 5..4..3...


« Reply #137 - Posted 2006-02-02 01:16:40 »

There is a file called config.ser located in a kumari directory under your user home diretory, usually: C:\Documents and Settings\<yourusername or owner>\kumari

Delete the config.ser in there and it will go back to defaults.

Offline Schabby

Junior Member




The Receding Brow Worm will eat your code!


« Reply #138 - Posted 2006-02-02 02:25:25 »

I just played a bit and I have to say: awesome! It keep the shortcut on my desktop.

here my stats:

FPS: 59
Rendering: 97
CPU: 3

on a P4 3GHz, 1GB RAM (notebook)
GeForce 5600Go on WinXP

The GUI looks terrific too. Can you outline how you did it?  Smiley

Johannes

Offline Malohkan

Senior Member




while (true) System.out.println("WOO!!!!");


« Reply #139 - Posted 2006-02-02 16:28:13 »

I tried at and got a steady 14fps in gameplay and in the menu, and every time I moved my mouse to a different element in the main menu, the camera rotation would stutter.  The game was awfully hard to play given the framerate and I couldn't get many of the marbles to go where I wanted them to.

My graphics card isn't great, actually I don't even think it's a card, just Intel integrated crap, but it can run World of Warcraft at the same resolution and decent settings and get the same framerate, and your game isn't showing nearly as much as I'm used to seeing in that game.

Admin and Game Developer at
GameLizard.com
Play Rimscape!    |    Play Conquer!
Offline Vorax

Senior Member


Projects: 1


System shutting down in 5..4..3...


« Reply #140 - Posted 2006-02-02 17:45:35 »

I tried at and got a steady 14fps in gameplay and in the menu, and every time I moved my mouse to a different element in the main menu, the camera rotation would stutter.  The game was awfully hard to play given the framerate and I couldn't get many of the marbles to go where I wanted them to.

My graphics card isn't great, actually I don't even think it's a card, just Intel integrated crap, but it can run World of Warcraft at the same resolution and decent settings and get the same framerate, and your game isn't showing nearly as much as I'm used to seeing in that game.

99% chance what you are seeing is DirectX vs OpenGL is the problem - Intel integrated cards suck for OpenGL.  The price we currently pay for using Java until someone does a DX binding.  On my computer here at work, I get 600FPS with an ATI X800 Smiley

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