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  Kumari - Updated - v0.5: Dec 29th  (Read 18503 times)
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Offline Vorax

Senior Member


Projects: 1


System shutting down in 5..4..3...


« Reply #90 - Posted 2005-12-04 23:01:20 »

Ok - I'll have to rename one of the files then - give me 5 mins

Offline Vorax

Senior Member


Projects: 1


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« Reply #91 - Posted 2005-12-04 23:04:59 »

OK - Give it another try...


Kumari Kandum - WebStart ( Mr. Fire hose is on standby! - version)

Thanks for your patience

Offline Jeff

JGO Coder




Got any cats?


« Reply #92 - Posted 2005-12-04 23:13:41 »

Same behavior, same error log Sad

Error log started - Kumari Kandum Version 0.3.6 (alpha) - December 4th, 2005
Error reading configuration.  May not exist, using defaults
No OpenGL errors
ERROR:  FMOD native library not found!!
/home/jeffpk/.java/deployment/cache/javaws/http/Dvorax.thebodclan.com/P80/DMwebs
tart/RNnfmod-natives-linux.jar/libNativeFmod.so: libfmod-3.74.so: cannot open sh
ared object file: No such file or directory
NativeFmod library not found : NativeFmod.dll, libNativeFmod.so, libNativeFmod.j
nilib or NativeFmodCe.dll
NativeFmod may not be well installed.
Exit !!!
jeffpk@jefflap

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Offline Vorax

Senior Member


Projects: 1


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« Reply #93 - Posted 2005-12-04 23:23:56 »

Maybe you need to clear your cache?  I don't know.  The files are in the jar, I don't know why it's not finding them

Offline Vorax

Senior Member


Projects: 1


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« Reply #94 - Posted 2005-12-04 23:30:21 »

Can you have a look in this directory and tell me what's there:

for Jeff:
/home/jeffpk/.java/deployment/cache/javaws/http/Dvorax.thebodclan.com/P80/DMwebstart/RNnfmod-natives-linux.jar/

for arne:
/home/arne/.java/deployment/cache/javaws/http/Dvorax.thebodclan.com/P80/DMwebstart/RNnfmod-natives-linux.jar/

Offline Jeff

JGO Coder




Got any cats?


« Reply #95 - Posted 2005-12-05 00:08:05 »

libfmod-3.74.so  libNativeFmodDyn.so  libNativeFmod.so

Is it possible that the clasloader doesnt knwo where to find them?  (Im not a webstart guru by any means)

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Offline Jeff

JGO Coder




Got any cats?


« Reply #96 - Posted 2005-12-05 00:13:12 »

cleared webstart and trying again...

Edit: Nope, same result Sad

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Offline Vorax

Senior Member


Projects: 1


System shutting down in 5..4..3...


« Reply #97 - Posted 2005-12-05 00:22:16 »

Well - giving up for now - I'll try making a special loader for Linux for the next round - at least it works on Mac and Windows.

Offline MasterDirk

Senior Newbie




Somebody set up us the bomb...


« Reply #98 - Posted 2005-12-05 00:48:02 »

Jeff: Yeah, I know. Not trying to get into a cross-platform war, just find it kind of funny (in a cynical kind of way) that even for java (the cross-platform poster-child) such woes can come up. I DO still remember the good old days....

Anyway, what I'm really posting about is the impressions of my wife, the Zuma-empress had of the game.

She got it immediately, and she made happy-sounds while playing it at first. That didn't last, though. She started to complain that the game made her seasick pretty soon, and she couldn't get the balls to hit anything far away. She had to quit after a short while (about 50k points in), because she said she got queasy.

When asked what was wrong with it she said the viewpoint-movement was too much, too quick, and aiming was too hard. It lacked the aspect she liked about zuma, which is that the "shooter" stays put in the middle of the screen and the aim is moved. I didn't bring up with her that the shooter stays put in Kumari as well.

All in all she was not happy about the experience. When asked what would improve the game she said something had to be done about the movement. She felt she was being slammed around.

Sorry to give bad feedback, but I think any feedback is valuable.
Offline Vorax

Senior Member


Projects: 1


System shutting down in 5..4..3...


« Reply #99 - Posted 2005-12-05 01:12:52 »

This is great feedback - dont't feel bad at all.

I am going to take it all into consideration and see what can be done.  I don't want anyone feeling sea sick after playing it Smiley

Questions for you  - Do you have a flat panel monitor?  What Mhz is your monitor running at?  Did you disable vsync?  Did you try changing the mouse sensitivity (in options)?

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Offline MasterDirk

Senior Newbie




Somebody set up us the bomb...


« Reply #100 - Posted 2005-12-05 01:19:48 »

I have a CRT screen and I ran the game at 1027x768@60Hz. Ran Fraps to check the actual fps, and it was consistently at about 60.
Offline Vorax

Senior Member


Projects: 1


System shutting down in 5..4..3...


« Reply #101 - Posted 2005-12-05 01:24:53 »

Hmm... 60Mhz makes me sick to, that's why I asked.  Can your monitor do 72 or higher?  Just wondering if that will at least take away the sea sick feeling and get it to where she just doesn't like it Cheesy

Offline MasterDirk

Senior Newbie




Somebody set up us the bomb...


« Reply #102 - Posted 2005-12-05 01:58:11 »

hehe

Nah, don't think I'm winning her over on this game. Perhaps with more polish, the girls like the polish.

Anyway, I was trying it out further, to see if I could get to the second level (yes, I'm THAT bad) and I got a new and exciting error:

error.log
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Error log started - Kumari Kandum Version 0.3.1 (alpha) - November 27th, 2005
No OpenGL errors
java.lang.NullPointerException
   at com.vorax.gameobjs.powerups.PowerGem.setBall(PowerGem.java:168)
   at com.vorax.gameobjs.powerups.PowerGem.setRandomColor(PowerGem.java:118)
   at com.vorax.levels.GameLevel.renderPowerGems(GameLevel.java:1499)
   at com.vorax.levels.GameLevel.renderInterface(GameLevel.java:1370)
   at com.vorax.Renderer.renderWorld(Renderer.java:1228)
   at com.vorax.Renderer.display(Renderer.java:396)
   at com.vorax.VoraxEngine.update(VoraxEngine.java:1226)
   at com.vorax.VoraxEngine.doGameLoop(VoraxEngine.java:515)
   at com.vorax.VoraxEngine.engineLoop(VoraxEngine.java:1114)
   at Kumari.main(Kumari.java:27)


this was with the downloaded (not webstart) 0.3.1 Nov. 27th version mind you. I was firing off a ball at some other ball, and all was going pretty well. I think the game doesn't want to show me the second level.
Offline Vorax

Senior Member


Projects: 1


System shutting down in 5..4..3...


« Reply #103 - Posted 2005-12-05 03:24:58 »

Your really "Busting my balls" here Cheesy

Looks like a timing fluke, thanks for posting - I'll have to add a null check there.

Offline ChrisM

JGO Coder


Medals: 1
Projects: 1


END OF LINE.


« Reply #104 - Posted 2005-12-18 23:03:10 »

Seems someone has hijacked your URL.... takes you to: www.07030.com

-Chris

Offline Vorax

Senior Member


Projects: 1


System shutting down in 5..4..3...


« Reply #105 - Posted 2005-12-19 01:26:44 »

Seems someone has hijacked your URL.... takes you to: www.07030.com

-Chris

Doh!  Shocked

Email sent to web site admin, trying to get it fixed now.  Thanks for the heads up.

Offline Vorax

Senior Member


Projects: 1


System shutting down in 5..4..3...


« Reply #106 - Posted 2005-12-20 05:03:40 »

WebStart link all fixed now.

I'll be uploading a new version between XMas and the New Year - I have two full weeks off of work to make some headway on the game - woohoo! Cheesy 

A little progress update:
- I've improved the rendering engine (yet again).  FPS never goes below 100 on any level for me.
- improved engine timing substantially with nano time and some reworking of the "pistons" of the engine.  The game is quite playable even with FPS as low as 15!  For folks with computers from this millenium, you will see a noticable smoothness improvement, even though it was already smooth.
- save/continue game is done
- finished the main menu scene and menu (much nicer now I think)
- started on level 3 (good progress so far), doing some more tweaks to game play
- smashed a couple of bugs
- started re-doing my website for the game launch (Vorax Games).  If you look at the banner on the top, you will see something of the completed graphics for the main menu scene.


Offline Vorax

Senior Member


Projects: 1


System shutting down in 5..4..3...


« Reply #107 - Posted 2005-12-30 04:11:18 »

New Version 0.5 - December 29th, 2005

This is the latest update of Kumari.  It's got alot of bug fixes, more polish, all menus completed, player profiles (save game), high scores, options all work, one new sound track and 2 new levels (the second is a kind of boss level...good luck Wink), and tweaks to the original two levels.

FPS is shown, along with what percentage of time the renderer and CPU are using per frame.  This should be useful for diagnosing performance problems.  On my AMD 2600 it's pretty damn obvious by those numbers that Java is more then capable for video games - CPU usage is typically 5-15% of the actual time it takes to render a frame.

The engine itself should be smoother and due to some large changes, even at low FPS on older computers the game should be playable.  This is of course a theory, until someone with a slow computer tries it and let's me know. Smiley

Kumari Kandum - Game, Info and Screenshots (Windows and Mac only)

NOTE: This is on a different server, any old version of Kumari you had will still be in your webstart as a seperate instance.  ChrisM You should update to this link on your blog, it's a new (more reliable) provider.

I appreciate any feedback, comments and especially bug reports. 

Thanks for testing!

Offline Jeff

JGO Coder




Got any cats?


« Reply #108 - Posted 2005-12-30 04:57:45 »

Any motion on getting Linux working? Or maybe providing a download if the webstart is just fubar?


JK

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Offline swpalmer

JGO Coder




Where's the Kaboom?


« Reply #109 - Posted 2005-12-30 05:04:02 »

My Windows box held the framerate at 35fps (half the refresh rate), GeforceFX 5200

My Mac laptop was at 59fps (basically the refresh rate of 60 rounded down?) - ATI 8500/9000

Neither showed significant CPU usage.

Offline Vorax

Senior Member


Projects: 1


System shutting down in 5..4..3...


« Reply #110 - Posted 2005-12-30 05:07:43 »

Any motion on getting Linux working? Or maybe providing a download if the webstart is just fubar?


JK

No promises on Linux any time soon.  I don't have any way to test what's going on, so it's very hard to debug Sad

Offline Vorax

Senior Member


Projects: 1


System shutting down in 5..4..3...


« Reply #111 - Posted 2005-12-30 05:11:20 »

My Windows box held the framerate at 35fps (half the refresh rate), GeforceFX 5200

35FPS?  That's pretty bad for a 5200FX - I have a 5700 and never go below 100 FPS - how much video RAM?.  What's your CPU, memory?  Were you running full screen?  Was anti-aliasing enabled in options?

Quote
My Mac laptop was at 59fps (basically the refresh rate of 60 rounded down?) - ATI 8500/9000

Neither showed significant CPU usage.

Yup that would be it.  It tries for 72hz, but if it can't get it, it drops to 60.

Offline swpalmer

JGO Coder




Where's the Kaboom?


« Reply #112 - Posted 2005-12-30 06:37:06 »

35FPS?  That's pretty bad for a 5200FX - I have a 5700 and never go below 100 FPS - how much video RAM?.  What's your CPU, memory?  Were you running full screen?  Was anti-aliasing enabled in options?

CPU: Dual 1.7GHz, 512MB system RAM  (had lots of other stuff loaded at the time, e.g. Eclipse)
Fullscreen.
Gfx: 64MB VRAM  Nvidia driver version 6693

I tried to run it again from the Java cache viewer and it just goes to fullscreen mode and then exits immediately before drawing anything.  Weird.  Running from the JNLP link on your web site works..

Anti-aliasing is off (fast), sync on, fullcreen on, 72Hz refresh

I'm not sure which VM it is running under, I have 1.5.0_05 and 1.6.0b63 installed.  I know that running direct from the cache viewer it is using Java 6, since I have the console enabled and I can see that before it goes to fullscreen and bombs out.  Perhaps clicking the JNLP link it runs under Java 5 and that's why it works?

Offline Matzon

JGO Knight


Medals: 19
Projects: 1


I'm gonna wring your pants!


« Reply #113 - Posted 2005-12-30 13:57:46 »

just a quick note - I will update with more later, just on my way out the door.

Had a hang in the game:
I was shooting randomely, having completed the game (506.000+ pts), and at one point, I made a chain so that the balls went backwards as usual, howevert they didn't attached themselves to the balls behind them - they continued to the start of the lane, upon which kumari hung. Also, the game doesn't check closing of window!

Offline Vorax

Senior Member


Projects: 1


System shutting down in 5..4..3...


« Reply #114 - Posted 2005-12-30 17:44:32 »

Had a hang in the game:
I was shooting randomely, having completed the game (506.000+ pts), and at one point, I made a chain so that the balls went backwards as usual, howevert they didn't attached themselves to the balls behind them - they continued to the start of the lane, upon which kumari hung. Also, the game doesn't check closing of window!

Did you do get that score on your first game?  I think I need to make it harder then Wink

I just reproduced the problem you had on "Trouble".  I don't think it will be an issue because right now there is no delay between shots (there will be) - as soon as your last shot hits something or is inserted into a chain, you can fire again.  The problem is that you are pushing crystals into the row so fast that some are being pushed out a bit.  The physics is a bit loose for performance, and your pushing it to hard...kinda like Neo in the matrix Wink

Doh - didn't realize closing via window exit wasn't working - shouldn't be hard to fix, thanks.

Other then that, I hope you post on your game play experience, performance (without vsynch would be nice Smiley), thoughts on the new levels, music, etc.

Offline Vorax

Senior Member


Projects: 1


System shutting down in 5..4..3...


« Reply #115 - Posted 2005-12-31 17:55:13 »

Only two comments on Kumari after 170MB downloaded from my server?   

I'll be happy just to hear if it worked for you or not and what kind of PC you are using.

Give it a try Smiley

I am trying to determine if I am ready to head towards beta or not.

Offline swpalmer

JGO Coder




Where's the Kaboom?


« Reply #116 - Posted 2005-12-31 18:01:44 »

Did you do get that score on your first game?  I think I need to make it harder then Wink

Nooooo!  Smiley

I found that the first level was hard enough Smiley

Offline Vorax

Senior Member


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« Reply #117 - Posted 2005-12-31 18:05:26 »

Did you have to play more then one game to get past the first level?

Offline swpalmer

JGO Coder




Where's the Kaboom?


« Reply #118 - Posted 2005-12-31 18:10:27 »

Yes.

Does that mean I suck  Huh

Offline Vorax

Senior Member


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« Reply #119 - Posted 2005-12-31 18:13:06 »

No I don't think it means you suck.  I think it means I'll have to tone it down a bit then.  I want people to at least get past the first level without dying - If the demo is to tuff then I think it will scare people from buying it.

Did you like the waterfall effect?  I am very happy with how that level came out, but I am afraid it's an FPS killer Sad

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