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  Kumari - Updated - v0.5: Dec 29th  (Read 19310 times)
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Offline g666

Junior Member





« Reply #30 - Posted 2005-11-30 10:34:47 »

I think it would be nice to have some ripples when the paddle enters the water on level 2.

desperately seeking sanity
Offline Vorax

Senior Member


Projects: 1


System shutting down in 5..4..3...


« Reply #31 - Posted 2005-11-30 14:29:39 »

That's a good idea - it's definetly a strictly polish type of effect and I am all for polish.

Offline MasterDirk

Senior Newbie




Somebody set up us the bomb...


« Reply #32 - Posted 2005-12-01 11:19:59 »

Installs ok, total crash on startup.

Error.log:
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Error log started - Kumari Kandum Version 0.3.1 (alpha) - November 27th, 2005
Could not find a valid pixel format
org.lwjgl.LWJGLException: Could not find a valid pixel format
   at org.lwjgl.opengl.Win32PeerInfo.nChoosePixelFormat(Native Method)
   at org.lwjgl.opengl.Win32PeerInfo.choosePixelFormat(Win32PeerInfo.java:52)
   at org.lwjgl.opengl.Win32DisplayPeerInfo.<init>(Win32DisplayPeerInfo.java:50)
   at org.lwjgl.opengl.Win32Display.createPeerInfo(Win32Display.java:71)
   at org.lwjgl.opengl.Display.create(Display.java:654)
   at org.lwjgl.opengl.Display.create(Display.java:630)
   at com.vorax.VoraxEngine.initialize(VoraxEngine.java:457)
   at com.vorax.VoraxEngine.engineLoop(VoraxEngine.java:1084)
   at Kumari.main(Kumari.java:27)
java.lang.NullPointerException
   at org.lwjgl.opengl.GL11.glGetString(GL11.java:1404)
   at com.vorax.Renderer.init(Renderer.java:278)
   at com.vorax.VoraxEngine.initialize(VoraxEngine.java:468)
   at com.vorax.VoraxEngine.engineLoop(VoraxEngine.java:1084)
   at Kumari.main(Kumari.java:27)



Java version: Version 1.5.0 (build 1.5.0_04-b05)

Dxdiag attched.
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Offline Vorax

Senior Member


Projects: 1


System shutting down in 5..4..3...


« Reply #33 - Posted 2005-12-01 14:06:08 »

MasterDirk, can delete the config.ser file in the Kumari install directory and try it again.  This will set it back to the default of 800x600 @ 60Mhz.

It's odd that your having problems on an nVidia 5500 FX because several others have reporting no problems with that card - I develop with a 5700FX.

There are new drivers from nVidia (Nov 22nd) - maybe they will help?

Offline hvor2

Junior Member




Beyond mind, there is an awareness...


« Reply #34 - Posted 2005-12-01 15:12:28 »

I finally found some time and wanted to try Kumari. But it crasher. I try it without config.ser too, but still it's not working:
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An unexpected exception has been detected in native code outside the VM.
Unexpected Signal : EXCEPTION_ACCESS_VIOLATION (0xc0000005) occurred at PC=0x2FBA205
Function=[Unknown.]
Library=C:\WINDOWS\System32\ialmgdev.dll

NOTE: We are unable to locate the function name symbol for the error
      just occurred. Please refer to release documentation for possible
      reason and solutions.


Current Java thread:
   at org.lwjgl.opengl.GL11.nglBegin(Native Method)
   at org.lwjgl.opengl.GL11.glBegin(GL11.java:642)
   at com.vorax.geometry.GeoObject.drawObject_basic(GeoObject.java:1504)
   at com.vorax.geometry.GeoObject.drawObject(GeoObject.java:1062)
   at com.vorax.Renderer.renderDrawNowQue(Renderer.java:1362)
   at com.vorax.Renderer.renderWorld(Renderer.java:1219)
   at com.vorax.Renderer.renderMenus(Renderer.java:426)
   at com.vorax.Renderer.display(Renderer.java:376)
   at com.vorax.VoraxEngine.update(VoraxEngine.java:1226)
   at com.vorax.gui.basic.GLWindowHandler.renderLoop(GLWindowHandler.java:402)
   at com.vorax.gui.basic.GLMenu.start(GLMenu.java:74)
   at com.vorax.VoraxEngine.doMainMenu(VoraxEngine.java:1019)
   at com.vorax.VoraxEngine.engineLoop(VoraxEngine.java:1099)
   at Kumari.main(Kumari.java:27)

Dynamic libraries:
0x00400000 - 0x00407000    C:\Program Files\Kumari\java\jre\bin\javaw.exe
0x77F50000 - 0x77FF9000    C:\WINDOWS\System32\ntdll.dll
0x77E60000 - 0x77F45000    C:\WINDOWS\system32\kernel32.dll
0x77DD0000 - 0x77E5B000    C:\WINDOWS\system32\ADVAPI32.dll
0x77CC0000 - 0x77D35000    C:\WINDOWS\system32\RPCRT4.dll
0x77D40000 - 0x77DCD000    C:\WINDOWS\system32\USER32.dll
0x77C70000 - 0x77CB0000    C:\WINDOWS\system32\GDI32.dll
0x77C10000 - 0x77C63000    C:\WINDOWS\system32\MSVCRT.dll
0x08000000 - 0x08136000    C:\Program Files\Kumari\java\jre\bin\client\jvm.dll
0x76B40000 - 0x76B6C000    C:\WINDOWS\System32\WINMM.dll
0x10000000 - 0x10007000    C:\Program Files\Kumari\java\jre\bin\hpi.dll
0x003D0000 - 0x003DE000    C:\Program Files\Kumari\java\jre\bin\verify.dll
0x003E0000 - 0x003F8000    C:\Program Files\Kumari\java\jre\bin\java.dll
0x008A0000 - 0x008AD000    C:\Program Files\Kumari\java\jre\bin\zip.dll
0x02C90000 - 0x02CD1000    C:\Program Files\Kumari\java\lwjgl-win32-0.98\native\lwjgl.dll
0x72280000 - 0x722A8000    C:\WINDOWS\System32\DINPUT.dll
0x5ED00000 - 0x5EDC6000    C:\WINDOWS\System32\OPENGL32.dll
0x68B20000 - 0x68B3E000    C:\WINDOWS\System32\GLU32.dll
0x51000000 - 0x51049000    C:\WINDOWS\System32\DDRAW.dll
0x73BC0000 - 0x73BC6000    C:\WINDOWS\System32\DCIMAN32.dll
0x77C00000 - 0x77C07000    C:\WINDOWS\system32\VERSION.dll
0x5AD70000 - 0x5ADA4000    C:\WINDOWS\system32\uxtheme.dll
0x74720000 - 0x7476B000    C:\WINDOWS\System32\MSCTF.dll
0x02DC0000 - 0x02F88000    C:\WINDOWS\System32\ialmgicd.dll
0x02FA0000 - 0x02FD0000    C:\WINDOWS\System32\ialmgdev.dll
0x688F0000 - 0x688F9000    C:\WINDOWS\System32\HID.DLL
0x76670000 - 0x76754000    C:\WINDOWS\System32\SETUPAPI.DLL
0x039B0000 - 0x03A46000    C:\Program Files\Kumari\java\fmod\fmod.dll
0x77BE0000 - 0x77BF4000    C:\WINDOWS\System32\MSACM32.dll
0x771B0000 - 0x772CA000    C:\WINDOWS\system32\ole32.dll
0x71AD0000 - 0x71AD8000    C:\WINDOWS\System32\WSOCK32.dll
0x71AB0000 - 0x71AC5000    C:\WINDOWS\System32\WS2_32.dll
0x71AA0000 - 0x71AA8000    C:\WINDOWS\System32\WS2HELP.dll
0x03A50000 - 0x03A75000    C:\Program Files\Kumari\java\fmod\NativeFmod.dll
0x72D20000 - 0x72D29000    C:\WINDOWS\System32\wdmaud.drv
0x72D10000 - 0x72D18000    C:\WINDOWS\System32\msacm32.drv
0x77BD0000 - 0x77BD7000    C:\WINDOWS\System32\midimap.dll
0x51080000 - 0x510DD000    C:\WINDOWS\System32\dsound.dll
0x5EF80000 - 0x5EF84000    C:\WINDOWS\System32\KsUser.dll
0x03D20000 - 0x03D43000    C:\Program Files\Kumari\java\jre\bin\cmm.dll
0x03E50000 - 0x03E6E000    C:\Program Files\Kumari\java\jre\bin\jpeg.dll
0x03E70000 - 0x03F7A000    C:\Program Files\Kumari\java\jre\bin\awt.dll
0x73000000 - 0x73023000    C:\WINDOWS\System32\WINSPOOL.DRV
0x76390000 - 0x763AA000    C:\WINDOWS\System32\IMM32.dll
0x04070000 - 0x040C0000    C:\Program Files\Kumari\java\jre\bin\fontmanager.dll
0x76C90000 - 0x76CB2000    C:\WINDOWS\system32\imagehlp.dll
0x6D510000 - 0x6D58C000    C:\WINDOWS\system32\DBGHELP.dll
0x76BF0000 - 0x76BFB000    C:\WINDOWS\System32\PSAPI.DLL

Heap at VM Abort:
Heap
 def new generation   total 1600K, used 1029K [0x10010000, 0x101c0000, 0x104f0000)
  eden space 1472K,  69% used [0x10010000, 0x10111438, 0x10180000)
  from space 128K,   0% used [0x10180000, 0x10180000, 0x101a0000)
  to   space 128K,   0% used [0x101a0000, 0x101a0000, 0x101c0000)
 tenured generation   total 19936K, used 1448K [0x104f0000, 0x11868000, 0x14010000)
   the space 19936K,   7% used [0x104f0000, 0x1065a040, 0x1065a200, 0x11868000)
 compacting perm gen  total 4352K, used 4251K [0x14010000, 0x14450000, 0x18010000)
   the space 4352K,  97% used [0x14010000, 0x14436e78, 0x14437000, 0x14450000)

Local Time = Thu Dec 01 16:04:59 2005
Elapsed Time = 13
#
# The exception above was detected in native code outside the VM
#
# Java VM: Java HotSpot(TM) Client VM (1.4.2-b28 mixed mode)
#

This is on old system with intel graphic card, so .... (But, Monstrumo work here)
So, I didn't started it (will try at home on Radeon9800Pro), but noticed installation  Cheesy. What did you use to pack installation like that and to make an EXE?

Offline Vorax

Senior Member


Projects: 1


System shutting down in 5..4..3...


« Reply #35 - Posted 2005-12-01 15:49:42 »

Hmm ... that crash could be from anything - perhaps it's the multi-texturing.... but it's an old Intel, so OpenGL crashes are to be expected Smiley

I think the minimum requirement for this game is a Geforce 2 32MB of ram.

The installer is created with NSIS (Null soft), it's a fairly popular open source install creator.

Offline hvor2

Junior Member




Beyond mind, there is an awareness...


« Reply #36 - Posted 2005-12-01 15:59:57 »

thx for info on installer. And about multitexturing - if you expect from graphic card to have more that 4 multitexture units, that it is probably it... Anyway, I will try it at home tonight. It shure look like worth trying! Cheesy
I noticed that you have jre provided - its rather small, did you excluded some parts?

Offline Vorax

Senior Member


Projects: 1


System shutting down in 5..4..3...


« Reply #37 - Posted 2005-12-01 16:17:41 »

I noticed that you have jre provided - its rather small, did you excluded some parts?

Umm... err... How's ..umm... the weather in your location? Wink

Ok - Yes, I excluded somethings - I am hoping that something can be done to keep the install small, but if not I'll have to go with a full embedded JRE - this install may get much bigger later Sad

Offline hvor2

Junior Member




Beyond mind, there is an awareness...


« Reply #38 - Posted 2005-12-01 18:29:03 »

Umm... err... How's ..umm... the weather in your location? Wink
Grin The weather is great, just great... Umm. did I say rather small? No, I must see things  Wink

Offline MasterDirk

Senior Newbie




Somebody set up us the bomb...


« Reply #39 - Posted 2005-12-01 19:42:03 »

After deleting the config.ser file I get a crash with the same error message: "Fatal exception occured. Program will exit"

One note though, before I deleted the file launching cleared the screen (black screen, change of resolution) before crashing. Now it just launches the error without trying to clear the screen (unless it's faster than I can percieve).

Error.log now
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Error log started - Kumari Kandum Version 0.3.1 (alpha) - November 27th, 2005
Error reading configuration.  May not exist, using defaults
Could not find a valid pixel format
org.lwjgl.LWJGLException: Could not find a valid pixel format
   at org.lwjgl.opengl.Win32PeerInfo.nChoosePixelFormat(Native Method)
   at org.lwjgl.opengl.Win32PeerInfo.choosePixelFormat(Win32PeerInfo.java:52)
   at org.lwjgl.opengl.Win32DisplayPeerInfo.<init>(Win32DisplayPeerInfo.java:50)
   at org.lwjgl.opengl.Win32Display.createPeerInfo(Win32Display.java:71)
   at org.lwjgl.opengl.Display.create(Display.java:654)
   at org.lwjgl.opengl.Display.create(Display.java:630)
   at com.vorax.VoraxEngine.initialize(VoraxEngine.java:457)
   at com.vorax.VoraxEngine.engineLoop(VoraxEngine.java:1084)
   at Kumari.main(Kumari.java:27)
java.lang.NullPointerException
   at org.lwjgl.opengl.GL11.glGetString(GL11.java:1404)
   at com.vorax.Renderer.init(Renderer.java:278)
   at com.vorax.VoraxEngine.initialize(VoraxEngine.java:468)
   at com.vorax.VoraxEngine.engineLoop(VoraxEngine.java:1084)
   at Kumari.main(Kumari.java:27)
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Offline Vorax

Senior Member


Projects: 1


System shutting down in 5..4..3...


« Reply #40 - Posted 2005-12-01 19:58:41 »

I'll look into the code tonight, at least that one is giving a null pointer exception and a line number that's not in native code. Smiley

Are you able to run other LWJGL programs?

Offline MasterDirk

Senior Newbie




Somebody set up us the bomb...


« Reply #41 - Posted 2005-12-01 20:27:07 »

Got a link to any other lwjgl programs I can try?

I tried a jogl app I made myself some time ago just to check that OpenGL wasn't causing troubles, and it worked fine.

Edit: Oh, yes, forgot to mention it: I updated to the very latest driver from nVidia (81.95). No change.
Offline Vorax

Senior Member


Projects: 1


System shutting down in 5..4..3...


« Reply #42 - Posted 2005-12-01 20:40:20 »

Quote
Got a link to any other lwjgl programs I can try?

Give Tribal Trouble a try - http://www.oddlabs.com

It's developed with LWJGL as well

Offline MasterDirk

Senior Newbie




Somebody set up us the bomb...


« Reply #43 - Posted 2005-12-01 21:05:51 »

Same kinds of troubles there, also not getting a valid PixelFormat.

Something must be wrong with my drivers. Anyone know what could cause such a fault, or how I could roll back to a good driver?

Anyway, stop hunting this bug down, it's not yours Smiley
Offline Jeff

JGO Coder




Got any cats?


« Reply #44 - Posted 2005-12-01 21:50:24 »

When you get a moment, if you release a Linux install Ill test it out for you.

If creatign the instalelr is a problem, if you just release a JAR I can try it.  If necessary I can even go fetch myself the linux versions of anything like JOGL or LWJGL you might depend on.  Just tell me what the dependancies are Cool

Got a question about Java and game programming?  Just new to the Java Game Development Community?  Try my FAQ.  Its likely you'll learn something!

http://wiki.java.net/bin/view/Games/JeffFAQ
Offline Vorax

Senior Member


Projects: 1


System shutting down in 5..4..3...


« Reply #45 - Posted 2005-12-01 22:50:34 »

Great Jeff!  I'll put together a jar file and as much linux binaries as I can find.  I might not be able to get to it till the weekend though - if only my day job and real life could be paused till I get this done Wink

Offline g666

Junior Member





« Reply #46 - Posted 2005-12-02 09:20:16 »

Same kinds of troubles there, also not getting a valid PixelFormat.

Something must be wrong with my drivers. Anyone know what could cause such a fault, or how I could roll back to a good driver?

Anyway, stop hunting this bug down, it's not yours Smiley

For some crazy reson i get that exception when i have two JCreator windows open and i launch my lwjgl game, and its not limited to lwjgl either, other opengl programs get the same error.

desperately seeking sanity
Offline Jeff

JGO Coder




Got any cats?


« Reply #47 - Posted 2005-12-02 21:20:53 »

Great Jeff!  I'll put together a jar file and as much linux binaries as I can find.  I might not be able to get to it till the weekend though - if only my day job and real life could be paused till I get this done Wink

No problem i might not get to trying it til this weekend anyway Cool


Got a question about Java and game programming?  Just new to the Java Game Development Community?  Try my FAQ.  Its likely you'll learn something!

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Offline Vorax

Senior Member


Projects: 1


System shutting down in 5..4..3...


« Reply #48 - Posted 2005-12-02 21:33:16 »

Great Jeff!  I'll put together a jar file and as much linux binaries as I can find.  I might not be able to get to it till the weekend though - if only my day job and real life could be paused till I get this done Wink

No problem i might not get to trying it til this weekend anyway Cool



I have been thinking - rather then make a distro for Linux at this point, I am going to make a WebStart version that hopefully will run on Windows, Linux and Mac.   

Working on it now....

Offline Vorax

Senior Member


Projects: 1


System shutting down in 5..4..3...


« Reply #49 - Posted 2005-12-03 00:26:09 »

Jeff - I sent you an IM  -  I need a few binaries from a file

Offline Jeff

JGO Coder




Got any cats?


« Reply #50 - Posted 2005-12-03 00:47:27 »

Hmm. Ididnt see the IM.  Which login/service did you use for me?

JK

Got a question about Java and game programming?  Just new to the Java Game Development Community?  Try my FAQ.  Its likely you'll learn something!

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Offline Vorax

Senior Member


Projects: 1


System shutting down in 5..4..3...


« Reply #51 - Posted 2005-12-03 01:06:28 »

Through the board - but never mind - I found one and am uploading a webstart version now - just hoping it works Smiley

Offline darkpegasus

Senior Newbie





« Reply #52 - Posted 2005-12-03 01:20:38 »

This was a great game, I only wish it had more levels  Smiley. The only problem I had was that the power-up with the laser sight was not always on. It's tough to tell exactly how far away the balls are at the beginning and I don't feel it has a lot to do with strategy at that point.
Offline Vorax

Senior Member


Projects: 1


System shutting down in 5..4..3...


« Reply #53 - Posted 2005-12-03 02:11:43 »

This was a great game, I only wish it had more levels  Smiley. The only problem I had was that the power-up with the laser sight was not always on. It's tough to tell exactly how far away the balls are at the beginning and I don't feel it has a lot to do with strategy at that point.

Thanks - I am planning for at least 18 more levels - The sight should be accurate, it's using planar math to determine if the ball is on one side of the other, but it can be deceptive when the balls are moving.  I am thinking of putting some kind of a fudge factor in there to make it a bit easier though - I don't know. 

It's hard for me to judge the difficulty for some things, or their feel - I have played the game so many times that I never miss no matter how fast the balls are or how fast their moving Wink

Offline Vorax

Senior Member


Projects: 1


System shutting down in 5..4..3...


« Reply #54 - Posted 2005-12-03 05:34:46 »

Webstart version avaialable for Windows, Linux and Mac - no guarntees on those last two though - never tested Wink

Kumari Kandum - WebStart

I think I got the binaries right for Linux sound (fingers crossed), but I am missing one for Mac - hoping someone can email me a copy of the fmod binary for OS X - email it to vorax ..at..voraxgames dot com if you have one and I'll update the webstart Smiley

I have noticed there are sound stuttering issues on Java 1.5 that don't happen in 1.4.2 (which I use in the Windows Install version) when the game is loading - seems Java 1.5 doesn't like to share the CPU as well as 1.4 - FMOD seems to be fighting back a bit during heavy audio play and slows Java a bit - It could just be my sound card which is utter crap.  I'll be adding an option to turn down sound quality, at the moment it's set at 44Khz stero with 3D sound - it's a bit overkill for a casual game, but it sounds nice Smiley

Offline Matzon

JGO Knight


Medals: 19
Projects: 1


I'm gonna wring your pants!


« Reply #55 - Posted 2005-12-03 08:02:48 »

I think I got the binaries right for Linux sound (fingers crossed), but I am missing one for Mac - hoping someone can email me a copy of the fmod binary for OS X - email it to vorax ..at..voraxgames dot com if you have one and I'll update the webstart Smiley
You dont need fmod binaries for mac, they're (unfortunately) statically linked to the lwjgl fmod binding on macs.

Offline Matzon

JGO Knight


Medals: 19
Projects: 1


I'm gonna wring your pants!


« Reply #56 - Posted 2005-12-03 08:09:40 »

worked as expected on xp, sp2 (and you fixed the UI lag!!)

Offline MasterDirk

Senior Newbie




Somebody set up us the bomb...


« Reply #57 - Posted 2005-12-03 15:28:24 »

I am sorry that I haven't been able to get back to you on my woes with this game for a little while. I had to drive my son to the hospital and stay with him there, and that is kind of important to me. Anyway, I am happy to report that the problems are now gone.

I had to completely uninstall the 81.95 drivers, reinstall them (which had its own particular nasty surprises waiting for me) and behold (I will even go so far as to say "Lo!") the game works. Flawless!

Finally I can come with some input Smiley

My first impression is that I like the concept. I've never been fond of Zuma myself, but my wife loves it and spends countless hours in that particular, circular piece of maya-heaven She's still in the hospital with our son, but I'll get her to test it to get the impressions of a pro on your efforts later. I particularly like how you've translated the game to go over several levels (elevation) and that you've managed to keep the obscuring of the player's "backlog" by adding new stones even if it is 3d. However, I wonder, why are you only allowing the player to shoot at the stones from one angle? If you've gone to the trouble of doing it in 3d, why do you keep the game essentially 2d? I realise true 3d (attack from above and below as well) might be silly (or would it? New game proposal in the making there, I guess), but I'd like to be able to shoot from the west, east and north as well as south. Is this silly of me?

I know the music is considered a pluss, and I know I can turn it off, but I still think it's a bit bothersome. I like music in games, and try to keep it on to get into the atmosphere of it, but I think the one in this game would be better suited to a sci-fi game. But, this is just my opinion.

It can be hard to discern where the stone I shoot is going to go, and sometimes it feels (I'm not saying it is, just that it feels) haphazard. It seems to me the stone can go either way quite easily. Would it be possible to implement a slight cue to the player about where the stone will go? I am not talking aim-line here, but perhaps slightly enlarging the two stones the current shot will wedge in-between (so slight you'd hardly notice it if you didn't know, but enough to let the subconcious see the connection). A balancing issue, I know, and perhaps my being a poor player makes me want help I really shouldn't have. You decide.

I'd like to see the doors to the pyramid open up when the stones are approaching it, so as to let them in. That'd be nice Smiley

How about a few strategically placed jumps or bridges, that'd let the players jump over one line to the next one (making the front row unreachable just there) for added fun?

Do you really need load-screens for the menu? Gamers are prepared for load-screens when starting a game, but to go through a load-screen to get back to the menu from which you want to quit is a bit much. If it is at all possible you should remove it, or you should allow a direct-quit from the game. Players will rarely want to use half a minute or more to quit.

All in all though I think it's a great game! I am very much impressed with it! It plays great, and it's very smooth on my setup now that my driver is sorted.

Oh, and my son is doing much better now Smiley
Offline Vorax

Senior Member


Projects: 1


System shutting down in 5..4..3...


« Reply #58 - Posted 2005-12-03 17:15:48 »

Whoa - great feedback Smiley

I had to completely uninstall the 81.95 drivers, reinstall them (which had its own particular nasty surprises waiting for me) and behold (I will even go so far as to say "Lo!") the game works. Flawless!

Glad you got it working Cheesy

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Finally I can come with some input Smiley

My first impression is that I like the concept. I've never been fond of Zuma myself, but my wife loves it and spends countless hours in that particular, circular piece of maya-heaven She's still in the hospital with our son, but I'll get her to test it to get the impressions of a pro on your efforts later. I particularly like how you've translated the game to go over several levels (elevation) and that you've managed to keep the obscuring of the player's "backlog" by adding new stones even if it is 3d. However, I wonder, why are you only allowing the player to shoot at the stones from one angle? If you've gone to the trouble of doing it in 3d, why do you keep the game essentially 2d? I realise true 3d (attack from above and below as well) might be silly (or would it? New game proposal in the making there, I guess), but I'd like to be able to shoot from the west, east and north as well as south. Is this silly of me?

Firing from different angles is something that I wanted to do and I experimented with it,  but because of the 3D nature of it, I had to rotate the camera otherwise it was to hard to predict where the ball would go.  However, rotating the camera continuously like that seemed to take away from it - it just didn't feel right because you had to turn fast - it started to feel more like an FPS game, which is a different audience then this is intended for, so I scrapped it.

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I know the music is considered a pluss, and I know I can turn it off, but I still think it's a bit bothersome. I like music in games, and try to keep it on to get into the atmosphere of it, but I think the one in this game would be better suited to a sci-fi game. But, this is just my opinion.

I like the music, but I understand what you mean - I'll probably be making one more track, maybe that one will be more to your liking Smiley

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It can be hard to discern where the stone I shoot is going to go, and sometimes it feels (I'm not saying it is, just that it feels) haphazard. It seems to me the stone can go either way quite easily. Would it be possible to implement a slight cue to the player about where the stone will go? I am not talking aim-line here, but perhaps slightly enlarging the two stones the current shot will wedge in-between (so slight you'd hardly notice it if you didn't know, but enough to let the subconcious see the connection). A balancing issue, I know, and perhaps my being a poor player makes me want help I really shouldn't have. You decide.

When doing the final game tweaking I will be revisiting the algorithms used for that- Basically it involves collision detection to determine if the ball will connect, then from there I take the vector the ball is travelling on and use it to develop a plane, then I test to see which side of the plane the ball will fall on - in front or in back.  This basically determines if the ball will be behind or in front of the ball and collision determines the point they will connect on.  It is very accurate, BUT since the balls are not on perfect angles and they are moving, it can be deceptive - if the view were top down, you would see it's perfect, but from the 3D angle it's sometimes deceptive.  I will be looking for ways to compensate for that.

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I'd like to see the doors to the pyramid open up when the stones are approaching it, so as to let them in. That'd be nice Smiley

Depending on how bannas I go with the final polishing once the game is in beta - you might - but I will probably be loosing patience by then, so don't count on it Wink

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How about a few strategically placed jumps or bridges, that'd let the players jump over one line to the next one (making the front row unreachable just there) for added fun?

There will indeed be stuff like this in other levels.

Quote
Do you really need load-screens for the menu? Gamers are prepared for load-screens when starting a game, but to go through a load-screen to get back to the menu from which you want to quit is a bit much. If it is at all possible you should remove it, or you should allow a direct-quit from the game. Players will rarely want to use half a minute or more to quit.

I will be adding a quit game option from the pause menu.  I can make the return to the main menu much faster (it actually was much faster in previous versions) - the problem is memory.  Currently it's throwing away the main menu for the GC to take care of and reloading it upon your return.  If the final memory profile of the game permits, I'll go back to having it hang onto that scene for a quick return.

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All in all though I think it's a great game! I am very much impressed with it! It plays great, and it's very smooth on my setup now that my driver is sorted.

Thanks - it's got about another 4-5 months work to go.  Feedback like this keeps me going.

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Oh, and my son is doing much better now Smiley

Glad to hear  Smiley

Offline arne

Senior Member




money is the worst drug- we should not let it rule


« Reply #59 - Posted 2005-12-03 17:55:42 »

I'm using Linux...

When I start the Webstart it asks, if it can create a directory  '/kumari'  to write settings to.

1. I don't want it to write settings in a directory directly located at the root of my filesystem (on Windows this might be ok, though)
2. It also hasn't got write acess there (only root can add directorys to / )

Why don't you create a directory in the home dir? That would be much cleaner.

BTW: The screenshots look very nice Cheesy

Arne

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