Hi !
Featured games (85)
games approved by the League of Dukes
Games in Showcase (623)
Games in Android Showcase (176)
games submitted by our members
Games in WIP (676)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  OpenAL  (Read 2442 times)
0 Members and 1 Guest are viewing this topic.
Offline Diggi

Senior Newbie

« Posted 2005-11-24 01:07:55 »

does anyone has experience with 3D Audio in OpenAL and Java. Are there any good tutorials for that?
Offline tom
« Reply #1 - Posted 2005-11-24 01:39:17 »

There is the OpenAL lessons (google for it). There are joal and lwjgl ports (check their home pages) but they are both lacking lesson 8: "OggVorbis Streaming Using The Source Queue".

Offline PeterB

Junior Devvie

Exp: 15 years

« Reply #2 - Posted 2005-11-24 04:58:50 »

I'm using openAL and it's good - can't remember where I found some tuts though, I'm sure it was the JOAL site...

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline hvor2

Junior Devvie

Beyond mind, there is an awareness...

« Reply #3 - Posted 2005-11-24 08:34:53 »

I think that my first touch with OpenAL was at
Nice tutorials you have there!

Offline Diggi

Senior Newbie

« Reply #4 - Posted 2005-11-24 18:35:14 »

Thanks for that. I googled a bit and found some information about EAX. Is that a good soulution?
Offline PeterB

Junior Devvie

Exp: 15 years

« Reply #5 - Posted 2005-11-25 00:21:51 »

EAX is only part of what is supported in some sound APIs (like the ones listed here)
You can use JOAL and LWJGL ports of openAL (as Tom has said) to give you your 3D positional audio. EAX allows real-time effects processing to produce Reverb, Chorus and other changes in the sound you hear. Generally used in games for simulating how sounds reflect off your surroundings. I think only the Creative range of audio cards supports EAX.

Offline Diggi

Senior Newbie

« Reply #6 - Posted 2005-11-25 03:27:16 »

thanks for this information.
I have another question. A normal 5.1 setup has in every corner a loudspeaker and one in the center. If I place the center speaker on top of the room, could I change the configuration of openal/eax/joal so, that the position of the speaker is on the top of the room now and not in the center any more?
Offline tom
« Reply #7 - Posted 2005-11-25 12:39:49 »

I've not used any of the OpenAL extesion slike EAX, but as far as I can tell, no you can not change the speaker configuration.

If it is at all possible, it is done in the soundcard driver software. Check out the software that came with your soundcard.

Pages: [1]
  ignore  |  Print  
You cannot reply to this message, because it is very, very old.

BurntPizza (8 views)
2015-10-07 02:11:23

KaiHH (12 views)
2015-10-06 20:22:20

KaiHH (11 views)
2015-10-06 19:41:59

BurntPizza (23 views)
2015-10-06 19:04:48

basil_ (44 views)
2015-09-30 17:04:40

shadowstryker (22 views)
2015-09-29 15:55:06

TheSpaceHedgehog (28 views)
2015-09-29 01:58:48

GamerC4 (54 views)
2015-09-24 21:10:38

GamerC4 (71 views)
2015-09-24 21:09:48

htuy (28 views)
2015-09-24 04:57:24
Math: Inequality properties
by Roquen
2015-10-01 13:30:46

Math: Inequality properties
by Roquen
2015-09-30 16:06:05

HotSpot Options
by Roquen
2015-08-29 11:33:11

Rendering resources
by Roquen
2015-08-17 12:42:29

Rendering resources
by Roquen
2015-08-17 09:36:56

Rendering resources
by Roquen
2015-08-13 07:40:51

Networking Resources
by Roquen
2015-08-13 07:40:43

List of Learning Resources
by gouessej
2015-07-09 11:29:36 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!