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  preloading stuff with lwjgl/ogl  (Read 985 times)
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Offline g666

Junior Devvie





« Posted 2005-11-18 14:19:47 »

In my game i have got a thread that runs to preload models and textures while a small animation is displayed on screen, the trouble is that i get a null pointer whenever the resourceloader tries to use ogl(to make display list / texture), i am guessing this is something to do with the main loop rendering also concurrently and them not being synchronized on ogl but how can i synchronize on ogl? or is this usually done another way?

ty Smiley

desperately seeking sanity
Offline cborders

Junior Devvie





« Reply #1 - Posted 2005-11-18 16:08:53 »

You need to have a shared gl context.  I did some messing around with pre loading a while back.  Here is what I found out.
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