Malohkan and g666 - It sounds like your cards don't have the level of shader support required for this demo.
Exactly. Forget running this baby on the infamous Intel Extreme internal series of cards. Ascengine makes heavy use of projective texturing and hardware shadow mapping and these cards don't support it, so everything
is emulated and slooow. As for the GF4MX, now that's a GF2 with another label tagged on (I know the story, my laptop has one) and this model, too, does not support the required extensions.
A good test is downloading an old SplinterCell demo (one of the first games which really went into projective texturing and shadow mapping): If it runs smoothly, so will Ascengine. One example: I have been unable to get decent framerates for it on the Intel Extreme "powered" 2GHz Celeron my girls use for homework (which actually is a good thing, otherwise they would probably fall in love with Sam Fisher
) However, since I installed a 9200 Radeon PCI card and disabled the onboard card, everything runs okay, including Harry Potter, which they, to my great relief, prefer to good old Sam.
Bottom line: Small demo, but hardware requirement like the big guys, sorry. Minimum GF3 (arb_depth_texture and arb_shadow support), better true GF4 (both fully accellerated).
"I'm a ****ing starship, I'm allowed to cheat!"
GCU Arbitrary, Culture Craft