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  newbie: Can LWJGL be used to accel. my 2D games?  (Read 6283 times)
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kul_th_las
Guest
« Reply #30 - Posted 2003-06-01 16:40:33 »

Yeah, what he said.  Shocked
Offline bedelf

Junior Member




Are you suggesting coconuts migrate?


« Reply #31 - Posted 2003-06-01 16:44:13 »

Attempting to amuse myself with forums this morning while I try to make some tiles.
Offline oNyx

JGO Coder


Medals: 1


pixels! :x


« Reply #32 - Posted 2003-06-01 20:12:52 »

Quote
Haha, I like your name. I've always hated my last name, Trilck (i think thats german?), because no one can pronouce it[...]


Nah... it's not german and I think I can't pronounce it too :>

弾幕 ☆ @mahonnaiseblog
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline whome

Junior Member




Carte Noir Java


« Reply #33 - Posted 2003-06-02 07:12:09 »

Quote
I've been using Eclipse for 2 years now, and everything I've done has been written using it since.
This includes the LWJGL, the SPGL, and Alien Flux. And it also includes a TV graphics client/server system


What the ..... is TVgraphics client/server system?
Offline erikd

JGO Ninja


Medals: 16
Projects: 4
Exp: 14 years


Maximumisness


« Reply #34 - Posted 2003-06-02 20:56:32 »

Quote
I've always hated my last name, Trilck (i think thats german?), because no one can pronouce it.


I think I can pronounce it: Trilck, Trilck, Trilck! See?
But of course, I *am* sober at the moment  Grin

Offline bedelf

Junior Member




Are you suggesting coconuts migrate?


« Reply #35 - Posted 2003-06-02 21:04:26 »

Most people insert letters when saying it, and various other things. Some examples:

- Trilick
- Trilack
- Tricklic

etc
Offline princec

JGO Kernel


Medals: 339
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #36 - Posted 2003-06-02 21:17:31 »

whome - just live TV graphics. Someone controls it from a little java app somewhere else, and it does animations and slides and stuff. And talks to a few other things using serial ports and ting.

Cas Smiley

kul_th_las
Guest
« Reply #37 - Posted 2003-06-05 05:08:32 »

Back on topic...

I've been trying to run the LWJGL tests. There are a few that don't work however:

Joystick tests
Audio tests

I tried both a Gravis Gamepad and a MS Sidewinder ForceFeedback Pro - neither one of them were recognized (even though they show up in the Gaming Options control panel AS CONNECTED and OK).

I have a SoundBlaster Audigy, and the sound tests dont seem to work. I keep getting:
org.lwjgl.openal.OpenALException: Unable to load function pointers to openal.

Or some NullPointerException, and then a stack trace...

The org.lwjgl.test.openal.ALTest starts successfully, but when I try to run the fully-automated tests it fails every single one.

What's the deal?

The OpenGL and Mouse tests do work just fine.

WinXP Pro with latest updates
DirectX 9.0a
AMD Athlon 1800+
512 MB RAM
SB Audigy
GeForce3 Ti 200
Offline Matzon

JGO Knight


Medals: 19
Projects: 1


I'm gonna wring your pants!


« Reply #38 - Posted 2003-06-05 05:32:35 »

Quote
There are a few that don't work however:
Joystick tests
There was a bug in the controller code, which has been fixed - this however was done after the 0.6 release

Quote
Audio tests
I have a SoundBlaster Audigy, and the sound tests dont seem to work. I keep getting:
org.lwjgl.openal.OpenALException: Unable to load function pointers to openal.

The OpenAL32.dll isn't being loaded - make sure it is in your library path

Offline princec

JGO Kernel


Medals: 339
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #39 - Posted 2003-06-05 12:01:31 »

OpenAL actually comes with a proper installer for windows although it's a bit big at 700k or something.

That's the DLL I distribute with AF as well, because it's the only one that works. All the CVS builds I've ever had fail.

Cas Smiley

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