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  Which loader supports materials?  (Read 630 times)
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Offline hunterd

Senior Newbie





« Posted 2005-11-02 19:16:29 »

Hey guys,

I'm sorry if there's already a topic answering this question but I would like to have an answer according to the lastest versions of the different loaders.

The only one I think supports materials (from reading other posts) is the OBJ loader. But for unkown reason, I can't make it load my model. Does one of the 3DS loader handle materials from 3DSMax?

Thanks
Offline arne

Senior Member




money is the worst drug- we should not let it rule


« Reply #1 - Posted 2005-11-02 19:59:22 »

Quote
But for unkown reason, I can't make it load my model
What exporter do you use ? I only know, that .OBJ exported from blender don't work, but .OBJ exported by Art of Illusion work.
Quote
Does one of the 3DS loader handle materials from 3DSMax?
I don't know, but 3dsmax has a totally differnt system of Materials, so it's not easy to convert them. But if I'm not mistaken, I've once seen an image of an imported 3ds-file with textures. So I think it should work. But you can't have all those fancy stuff 3dsmax supports.

:: JOODE :: Xith3d :: OdeJava ::
Offline hunterd

Senior Newbie





« Reply #2 - Posted 2005-11-03 07:30:42 »

Quote
What exporter do you use ?
3dsmax

Can you please clarify what the OBJ loader supports?

Which loader should I use if I want to enabe shadow and lighting? That is without manually adding materials and calculating the normals by myself in the code.

Thanks
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Offline William Denniss

JGO Coder


Projects: 2


Fire at will


« Reply #3 - Posted 2005-11-13 05:35:20 »

Better to use textures rather than materials I think as they are supported by the graphics card.  Colours are supported too, but many loaders don't support them (untextured poly's are rare).

Will.

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