Hi !
Featured games (90)
games approved by the League of Dukes
Games in Showcase (754)
Games in Android Showcase (229)
games submitted by our members
Games in WIP (842)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Java3D/JOGL/LWJGL *confused*  (Read 2294 times)
0 Members and 1 Guest are viewing this topic.
Offline appel

JGO Wizard

Medals: 80
Projects: 4

I always win!

« Posted 2005-11-01 13:43:33 »

Hello, I'm a new to 3D programming and I was just wondering about all those 3d libraries available. I'm not quite sure on what bus to step on, so I'm asking you guys. What is the most used library today? What will become the most used library? Any  - one better for beginners?

Offline Mithrandir

Senior Devvie

Cut from being on the bleeding edge too long

« Reply #1 - Posted 2005-11-01 18:49:37 »

What's your requirements? Pick the API that best suits what you need to do. Each has a different focus, thus different capabilities. Learning one may do you a disservice when you really need to learn the other for whatever you're doing.

The site for 3D Graphics information
Aviatrix3D JOGL Scenegraph
Programming is essentially a markup language surrounding mathematical formulae and thus, should not be patentable.
Offline endolf

JGO Coder

Medals: 7
Exp: 15 years

Current project release date: sometime in 3003

« Reply #2 - Posted 2005-11-01 19:18:33 »

There are a few things to consider. The major difference is that Java3D, Xith3D, jME, AgentFX and a host of others are all scene graphs, JOGL, LWJGL and some others are wrappers to lower level API's. On top of these layers are the scene graphs. jME for example, uses LWJGL underneath.

There are a number of discussions on why to use scenegraphs and why not to use them. They provide you with lots of useful features, scene culling, automatic handling of rendering of transparent objects, may provide other utilities like particle engines for example. On the other hand, generic scene graphs cannot provide any game specific implementations of things.

One will get you up and running quickly, the other offers you total flexability.

At the end of the day, as Mithrandir says, you have to decide which suits your requirements the best, and run with it. I've changed between the two several times, and it normally means throwing out great chunks of code.



Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline kevglass

« JGO Spiffy Duke »

Medals: 319
Projects: 25
Exp: 22 years

Coder, Trainee Pixel Artist, Game Reviewer

« Reply #3 - Posted 2005-11-01 20:21:21 »

Worth reading the FAQ on this topic (


Offline appel

JGO Wizard

Medals: 80
Projects: 4

I always win!

« Reply #4 - Posted 2005-11-02 05:22:15 »

Pages: [1]
  ignore  |  Print  

DesertCoockie (22 views)
2018-05-13 18:23:11

nelsongames (73 views)
2018-04-24 18:15:36

nelsongames (68 views)
2018-04-24 18:14:32

ivj94 (751 views)
2018-03-24 14:47:39

ivj94 (81 views)
2018-03-24 14:46:31

ivj94 (605 views)
2018-03-24 14:43:53

Solater (97 views)
2018-03-17 05:04:08

nelsongames (170 views)
2018-03-05 17:56:34

Gornova (388 views)
2018-03-02 22:15:33

buddyBro (1048 views)
2018-02-28 16:59:18
Java Gaming Resources
by philfrei
2017-12-05 19:38:37

Java Gaming Resources
by philfrei
2017-12-05 19:37:39

Java Gaming Resources
by philfrei
2017-12-05 19:36:10

Java Gaming Resources
by philfrei
2017-12-05 19:33:10

List of Learning Resources
by elect
2017-03-13 14:05:44

List of Learning Resources
by elect
2017-03-13 14:04:45

SF/X Libraries
by philfrei
2017-03-02 08:45:19

SF/X Libraries
by philfrei
2017-03-02 08:44:05 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!