Java-Gaming.org Hi !
Featured games (90)
games approved by the League of Dukes
Games in Showcase (769)
Games in Android Showcase (230)
games submitted by our members
Games in WIP (856)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Gage Map Editor  (Read 1945 times)
0 Members and 1 Guest are viewing this topic.
Offline krypto

Junior Devvie




while(true) { self.caffeinate (); }


« Posted 2003-05-23 11:16:43 »

Hello all;
I have a working pre-pre-pre-pre-Alpha Map editor
which uses Gage under the hood. Well kinda... I had to add some methods so that I could do things like get the map based on index (show layers) and set the viewport of the Map dynamically.

I am eventually going to add many features to my map format including walkability, animations... etc. etc.
I will however write a file reader to parse my format into standard gage maps.

What I need advice on is how to press forward. Should I add methods to the gage code or extend its classes?

Thanks for the input.

JRPG Users -  General Users Site
JRPG Developers -  The JRPG Project's Home
Offline jbanes

JGO Coder


Projects: 1


"Java Games? Incredible! Mr. Incredible, that is!"


« Reply #1 - Posted 2003-05-23 11:54:31 »

If you're going to add features via your map editor, you should probably extend the classes and include them in the distribution. What kind of features are you adding?

Java Game Console Project
Last Journal Entry: 12/17/04
Offline krypto

Junior Devvie




while(true) { self.caffeinate (); }


« Reply #2 - Posted 2003-05-23 12:09:52 »

Quote
What kind of features are you adding?


Perhaps add is the wrong word. What I mean is that my map format will hold attributes for the tiles (can I carry this, Is it collidable? ect...etc.

I guess I will extend the gage classes so that the loader will load things in a way agreeing w/ the gage api.

So for example I will have a MyParallax class which extends Parallax, so I can add a getMap (int) method,
To allow me to toggle visibility of Maps(Which I think of as layers.) etc,etc,etc.

JRPG Users -  General Users Site
JRPG Developers -  The JRPG Project's Home
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline jbanes

JGO Coder


Projects: 1


"Java Games? Incredible! Mr. Incredible, that is!"


« Reply #3 - Posted 2003-05-23 13:02:02 »

Ah. Well if it's specific to the map editor, you can do anything you want and be compatible. As for handling tile collisions, you may want to check out my post here:

http://www.JavaGaming.org/cgi-bin/JGOForums/YaBB.cgi?board=2D;action=display;num=1052919932;start=5

Java Game Console Project
Last Journal Entry: 12/17/04
Offline krypto

Junior Devvie




while(true) { self.caffeinate (); }


« Reply #4 - Posted 2003-05-23 13:19:12 »

Thanks;
I'll check it out.
Grin

JRPG Users -  General Users Site
JRPG Developers -  The JRPG Project's Home
Pages: [1]
  ignore  |  Print  
 
 

 
EgonOlsen (1669 views)
2018-06-10 19:43:48

EgonOlsen (1706 views)
2018-06-10 19:43:44

EgonOlsen (1158 views)
2018-06-10 19:43:20

DesertCoockie (1585 views)
2018-05-13 18:23:11

nelsongames (1186 views)
2018-04-24 18:15:36

nelsongames (1709 views)
2018-04-24 18:14:32

ivj94 (2533 views)
2018-03-24 14:47:39

ivj94 (1758 views)
2018-03-24 14:46:31

ivj94 (2836 views)
2018-03-24 14:43:53

Solater (971 views)
2018-03-17 05:04:08
Deployment and Packaging
by mudlee
2018-08-22 18:09:50

Java Gaming Resources
by gouessej
2018-08-22 08:19:41

Deployment and Packaging
by gouessej
2018-08-22 08:04:08

Deployment and Packaging
by gouessej
2018-08-22 08:03:45

Deployment and Packaging
by philfrei
2018-08-20 02:33:38

Deployment and Packaging
by philfrei
2018-08-20 02:29:55

Deployment and Packaging
by philfrei
2018-08-19 23:56:20

Deployment and Packaging
by philfrei
2018-08-19 23:54:46
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!