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  JOGL Applet Security  (Read 19499 times)
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Offline mauryr

Senior Newbie





« Reply #90 - Posted 2005-12-05 01:56:07 »

All this is great.. but a user who wants to use an applet made like this still needs to accept the signature.. Do you guys think there could be any way to keep the binaries on the server and load them remotely from there after detecting on which platform the applet is running? Would this be enough to be able to avoid the signature?

Regards
Offline swpalmer

JGO Coder




Where's the Kaboom?


« Reply #91 - Posted 2005-12-05 05:58:27 »

The signature dialog is a "good thing".    User education is needed here, not a hack to bypass security.

Offline Ken Russell

JGO Coder




Java games rock!


« Reply #92 - Posted 2005-12-05 07:41:08 »

swpalmer is right. There is no way to bypass the security dialog and still have the signed applet work. This would be a violation of the Java security model. The applet installer does detect which platform it's running on and downloads the appropriate native code from the server, but the applet installer needs all permissions in order to be able to save the native libraries to the local disk and load them. I believe once you've accepted the certificate the first time you don't get repeated security dialogs.
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Offline mauryr

Senior Newbie





« Reply #93 - Posted 2005-12-06 20:12:05 »

I totally agree with you, users need to be "educated" on this, but I m sure you know how many scams and stuff you can find on the internet which pop up "will you accept to be f**ed?". Let's say I make a java game and I deploy it in a signed applet. An average user who doesn't know it (I will not make any big advertising campaign etc... I m just a poor student ^^ ) finds it with google or something. He gets curious and wants to try it. Then this window pops up. "Will you allow blah blah?". I think a good 50% of these users would click "nowayinhell" and just close my website never to come back because of past experiences with scams etc.
You can obviously see how this would have a very bad impact on the success of my application.
What I would like to do is to load the binaries directly from my server, without having to write anything to the user's machine (so I can avoid signatures, and I can run it on machines without any writing permissions, like for example school machines or whatever).
Is that at all possible?

1) unsigned applet loads.
2) detects os type
3) asks the server for the correct dll, and the server sends it for the client to load (not to copy to the target machine, only to load it).

In my newbieness I kinda think this would be the best solution for this scenery, if technically possible.
What are your opinions about this idea?

Regards.
Offline tom
« Reply #94 - Posted 2005-12-06 21:39:41 »

It is not possible. If it was all applets would be a security risk and java would be removed by the anti virus software Wink

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