Java-Gaming.org Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (539)
Games in Android Showcase (132)
games submitted by our members
Games in WIP (603)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Looking for more testers/feedback  (Read 2220 times)
0 Members and 1 Guest are viewing this topic.
Offline Vorax

Senior Devvie


Projects: 1


System shutting down in 5..4..3...


« Posted 2005-10-18 15:28:12 »

I am hoping some more people out there might be interested in trying my LWJGL alpha version game. 

I am looking for performance numbers across various spec machines and what you think of the game in general - areas to improve (yes graphics need improvment, but what else?), things you would like to see, interesting ideas you may have, etc.

The thread with screenshots and download is here: Original thread

Things on my TO DO list are:

Game Play

DONE - When ball reaches pusher; should squish pusher,
  chain with no pusher appended to previous chain
DONE - Smooth out inserting of balls into chain
DONE - Bonus multiplier displays
DONE - Number of men remaining
DONE - Player dies if ball reaches end of path
DONE (for now) - Improve ball shot collision detection
DONE - Rotate player based on next path
DONE - Level end summary
- Purple and dark grey balls
- Level start animation
  - Fly around level
- Progress map
DONE - Fix shadow clipping
- Pickup powerups
  - Needs animation when powerup captured
DONE? - Optimize
- Implement "shootable's" that have something collectable and block the players path to the balls.  Pop these up on some event? (what event... random?)
DONE - Player's model thing needs more (Textured? different design?)
DONE (but may need more?) - Throwaway ball
DONE - Cache objects like poweups, etc...they load each time currently.
DONE - If current ball is not on board, auto-swap to another
[MAY DO...MAY NOT]
- Swap next and previous ball when right clicking, rather then getting a new random ball
[/MAY DO...MAY NOT]
DONE (KEEP CHECKING EVERY SO OFTEN) - Fix memory leaks


Levels

- 20 levels?? 40?  80??


Story??


Music

- Game launch music
- At least 3 other scores of music
 -- 1 done..maybe 2

Sound Fx

DONE - Insert into chain
DONE - Powerup revealed
DONE - Pusher death by squish
Others??

Power ups

DONE - Design model for "Targeting assist"
DONE - Implement "Targeting assist"
DONE - Design model for "Blaster"
DONE - Implement "Blaster"
DONE - Design model for "Stop"
DONE - Implement "Stop"
DONE - Design model for "Slow"
DONE - Implement "Slow"
DONE - Design model for "Destroy a color"
DONE - Implement "Destroy a color"
[MAY DO...MAY NOT]
- Design model for "Reverse"
- Implement "Reverse"
- Design model for "Wild card"
- Implement "Wild card"
[/MAY DO...MAY NOT]
- Coins to collect?

General

- Remove un-needed code
DONE - Game Font
- Game name (Pacifica?? dunno)
- Splash screen
PARTIALLY DONE - Main menu
PARTIALLY DONE - Options menu
- Tutorial screen
- Save/load game profile
- Credits
- High scores
- Nag screen
DONE - Installation package
- license checking
- trial time expired checking

Offline Matzon

JGO Knight


Medals: 19
Projects: 1


I'm gonna wring your pants!


« Reply #1 - Posted 2005-10-18 17:12:40 »

gah - totally missed that post!
very nice game indeed.

Things to improve - besides the obvious lack of polish:
* cut down size - the game loads fast enough, you could therefor consider using ogg files for sfx, and decode them to wav on first run.
* remove not needed lwjgl components (if any)
* use the fmod component in lwjgl instead of nativefmod (since you are using lwjgl already)
* obfuscate own class files
* remove 1px cursor
* better looking cursor in options screen (generally the gui needs an overhaul)
* 2d mode - birdseye view powerup
* change color powerup
* slowdown powerup
* negative powerups - like randomize, and speedup
* Very late after polish: consider having non-game related bonus things to shoot (a spider walking across the field)

* Matzon heads off to play it some more

Offline Matzon

JGO Knight


Medals: 19
Projects: 1


I'm gonna wring your pants!


« Reply #2 - Posted 2005-10-18 17:14:04 »

oh - and no issues at all on:
Windows XP, SP2, GeForce 6600GT, latest drivers and all updated

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Vorax

Senior Devvie


Projects: 1


System shutting down in 5..4..3...


« Reply #3 - Posted 2005-10-18 17:57:02 »

Thanks Matzon - Great feedback!

Offline Matzon

JGO Knight


Medals: 19
Projects: 1


I'm gonna wring your pants!


« Reply #4 - Posted 2005-10-18 18:19:10 »

I am not entirely sure about what happened, but I think I picked up a powerup and then a blue ball somehow appeared near me - and stayed there throughout the game ??

Offline Vorax

Senior Devvie


Projects: 1


System shutting down in 5..4..3...


« Reply #5 - Posted 2005-10-18 18:21:04 »

Ahh crap, I forgot about that bug.  I had it all worked out what was happening about a week ago, then got distracted for a day and forgot what caused it...DOH!  I think it was to do with pickup up the blaster powerup, can't remember Sad  I'll figure it out eventually, thanks for reminding me it's there Smiley

From your screen shot, it looks like you have another bug showing as well - if you die while you have the target assist, it should go away, but you have it in your screen shot; yet you aren't in the over-the-sholder cam view.

Offline Vorax

Senior Devvie


Projects: 1


System shutting down in 5..4..3...


« Reply #6 - Posted 2005-10-18 18:23:26 »

What kind of FPS are you getting with shadows on?  I am drooling at the thought of a 6800GT Smiley

Offline Matzon

JGO Knight


Medals: 19
Projects: 1


I'm gonna wring your pants!


« Reply #7 - Posted 2005-10-18 20:56:09 »

anywhere withing 150-60 FPS - usually around 80

Offline Vorax

Senior Devvie


Projects: 1


System shutting down in 5..4..3...


« Reply #8 - Posted 2005-10-18 22:11:24 »

Any chance you could download and try it again?  I found a bug in my texture params that was signifigantly hurting performance. 

On my machine (without shadows at 1024x768) I was getting 110FPS, I now get....140!  Huge difference.  WIth shadows on, I get between 35 and 50...prior to this it was unplayable for me with shadows at 1024x768.  This bug was causing LINEAR interpretation to happen all the time, which completely bypassed the mipmapping.  That's basically a 30% improvement in performance from changing 2 lines of code...scarry Smiley

This bug was probably doubly nasty for people with weak video cards and CPU's.  Geez, sometimes I surprise myself with these stupid bugs.  It was probably some test I was doing for performance and forgot to restore it.


Offline oNyx

JGO Coder


Medals: 2


pixels! :x


« Reply #9 - Posted 2005-10-18 23:12:10 »

Performance seems to be a tad nicer now Smiley

-The "loading..." thing looks uglier now
-One power up thing left lying next to my... uh... slingshot
-It crashed after some minutes

What you really should do next is adding simple logging (just redirect system.err and system.out to a file) and you could also show the version number somewhere (having some version number makes the whole testing process more manageable).

弾幕 ☆ @mahonnaiseblog
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Vorax

Senior Devvie


Projects: 1


System shutting down in 5..4..3...


« Reply #10 - Posted 2005-10-18 23:13:28 »

Good points Onyx, I'll start redirecting output and add a proper version number Smiley

Offline weston

Junior Devvie





« Reply #11 - Posted 2005-10-19 00:08:29 »

I played till game over with shadows off, then went to the menu, turned shadows on and started over. I died a couple times and then (right after dying I think), the game crashed. I was shown a dialog that said: Fatal Exception has occurred.

I get about 60fps without shadows, 20fps with. Geforcefx 5200 and an amd64 2800+ (this was in the version you originally posted).

for(int i = 1; i > 0; i++)
{
System.out.println(i+" cups of java downed");
}
Offline Vorax

Senior Devvie


Projects: 1


System shutting down in 5..4..3...


« Reply #12 - Posted 2005-10-19 00:40:14 »

I definetly need a version up with logging for these fatal exceptions.

Offline Vorax

Senior Devvie


Projects: 1


System shutting down in 5..4..3...


« Reply #13 - Posted 2005-10-19 02:03:23 »

Logging and version number now added.

Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

rwatson462 (32 views)
2014-12-15 09:26:44

Mr.CodeIt (23 views)
2014-12-14 19:50:38

BurntPizza (50 views)
2014-12-09 22:41:13

BurntPizza (84 views)
2014-12-08 04:46:31

JscottyBieshaar (45 views)
2014-12-05 12:39:02

SHC (59 views)
2014-12-03 16:27:13

CopyableCougar4 (58 views)
2014-11-29 21:32:03

toopeicgaming1999 (123 views)
2014-11-26 15:22:04

toopeicgaming1999 (114 views)
2014-11-26 15:20:36

toopeicgaming1999 (32 views)
2014-11-26 15:20:08
Resources for WIP games
by kpars
2014-12-18 10:26:14

Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!