Are you running full-screen or windowed mode?
If you're running on Windows, does specifying the system property -Djogl.GLContext.nofree have any effect on the performance of the JOGL version?
The tests were done in windowed mode.
I tried the switch and got the following exception:
net.java.games.jogl.GLException: Error making context current: 127
at net.java.games.jogl.impl.windows.WindowsGLContext.makeCurrent(WindowsGLContext.java:153)
at net.java.games.jogl.impl.windows.WindowsOnscreenGLContext.makeCurrent(WindowsOnscreenGLContext.java:125)
at net.java.games.jogl.impl.GLContext.invokeGL(GLContext.java:248)
at net.java.games.jogl.impl.windows.WindowsOnscreenGLContext.invokeGL(WindowsOnscreenGLContext.java:79)
at net.java.games.jogl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:236)
at net.java.games.jogl.GLCanvas.display(GLCanvas.java:77)
at com.vorax.VoraxEngine.doGameLoop(VoraxEngine.java:459)
at com.vorax.VoraxEngine.startGame(VoraxEngine.java:430)
at com.vorax.VoraxEngine.engineLoop(VoraxEngine.java:922)
at Pacifica.main(Pacifica.java:87)