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  Pirated P2P Games: Free Electronic Distribution for Independent Studios  (Read 2941 times)
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Offline blahblahblahh

JGO Coder

Medals: 1

« Posted 2005-10-14 21:57:06 »

TBH, I was inebriated and chatting on #lwjgl (good channel, btw) with Endolf and others when the idea for this one first struck me. After later talking to the GS editors about it, I went off and wrote this as a soapbox piece (hence the deliberately provocative and extremist tone). I thought you might find it interesting:

malloc will be first against the wall when the revolution comes...
Offline anarchotron

Junior Devvie

...precious bodily fluids.

« Reply #1 - Posted 2005-10-14 23:11:26 »

I agree with this.

I'm a firm proponent of the idea that most pirated game uses are by people who would not have bought the game anyway, so there is no immediate actual loss.
Offline Matzon

JGO Knight

Medals: 19
Projects: 1

I'm gonna wring your pants!

« Reply #2 - Posted 2005-10-15 06:50:45 »

to be fair, I know a fair deal of people that dwl a game - play it for ~2 hours tops and then ditch 'em.
They would never had bought it, and if they had, it would be fair if they could have gotten their money back IMO. This could probably be avoided entirely by playing demos - but for some reason arent.

Another segment is avid gamers ageed 12-16, they consume 3-5 games a month, and they simply cant pay for it. Normally this would just mean that they would play less games, but since they CAN get a hold of these games for "free" they choose to do so.

One thing is for sure tho. All online games are bought, and even those same people that download cracked games buy them, and has no issue in doing so.

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Matzon

JGO Knight

Medals: 19
Projects: 1

I'm gonna wring your pants!

« Reply #3 - Posted 2005-10-15 06:51:43 »

oh, and great article adam!
It's nice to see someone with a positive view on P2P Wink

Offline Anon666

Junior Devvie

aka Abuse/AbU5e/TehJumpingJawa

« Reply #4 - Posted 2005-10-17 23:23:49 »

Another concern is the size of a fan base for a particular game.

If 1/2 of your gamers are using pirated copies - removing the piracy will instantly 1/2 your fan base.

While a free copy of a game makes you no *direct* income, indirect revenues driven by the overall success of a title do have real financial value. (even more so in the current era of on-line gaming.)
Offline dranonymous

Junior Devvie

Hoping to become a Java Titan someday!

« Reply #5 - Posted 2005-10-24 14:37:20 »

matzon - I wouldn't totally agree with the statment at 16'ish year olds don't have money.  They do - its called their overindulgent parents.  I see more parent's plunking down cash for their kids than I care to, especially since they take no interest in what the game is.

I've wanted to whack some parents for blinding purchasing Resident Evil for their 7 year old or GTA for that matter.

Dr. A>
Offline kappa
« League of Dukes »

JGO Kernel

Medals: 120
Projects: 15


« Reply #6 - Posted 2005-10-24 16:06:09 »

very nice article, which is very true, if a game is worth buying you should pay for it, sadly 90% or so games that come out aren't!(IMO) and out of those that are worth buying some are just over priced for the content you get!
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