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  Query about Terrain Generation  (Read 1181 times)
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Offline williamsellick

Senior Newbie

« Posted 2005-10-12 19:08:59 »

A few friends and I are planning to make a RTS game in Java using Xith3D.  I am quite an experienced Java programmer but am relatively new to Xith3D. I am trying to gauge what is feasible in Xith3D and am trying to find information about Terrain Generation (something like a tutorial) but all I can find is the terrain example on the demos page of the website.

Could anyone please point me in the right direction or give me any information about how I generate terrain for this style of game.
Offline Grand Poeba

Junior Devvie

« Reply #1 - Posted 2005-10-12 20:17:23 »

depends on what kind of rts? u mean
like citys or more landscapes?
Offline williamsellick

Senior Newbie

« Reply #2 - Posted 2005-10-12 20:35:14 »

Well from our current design the game will be similar to Age of the Empires / Settlers (3/4) So a god like game where you build your empire up from the resources on the map. My question is relating more to how I go about making the basic map. I plan to import buildings and character from 3D modelling tools but its the terrain which is causing me the problems.
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Offline t_larkworthy

Senior Devvie

Medals: 1
Projects: 1

Google App Engine Rocks!

« Reply #3 - Posted 2005-10-17 18:31:15 »

Runesketch: an Online CCG built on Google App Engine where players draw their cards and trade. Fight, draw or trade yourself to success.
Offline williamsellick

Senior Newbie

« Reply #4 - Posted 2005-10-18 20:52:37 »

Thanks for the link, am just reading up about. Hoping once I understand the theory I can start applying this to the terrain template in Xith.
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