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  Query about Terrain Generation  (Read 937 times)
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Offline williamsellick

Senior Newbie





« Posted 2005-10-12 21:08:59 »

A few friends and I are planning to make a RTS game in Java using Xith3D.  I am quite an experienced Java programmer but am relatively new to Xith3D. I am trying to gauge what is feasible in Xith3D and am trying to find information about Terrain Generation (something like a tutorial) but all I can find is the terrain example on the demos page of the xith.org website.

Could anyone please point me in the right direction or give me any information about how I generate terrain for this style of game.
Thanks
Offline Grand Poeba

Junior Member





« Reply #1 - Posted 2005-10-12 22:17:23 »

depends on what kind of rts? u mean
like citys or more landscapes?
Offline williamsellick

Senior Newbie





« Reply #2 - Posted 2005-10-12 22:35:14 »

Well from our current design the game will be similar to Age of the Empires / Settlers (3/4) So a god like game where you build your empire up from the resources on the map. My question is relating more to how I go about making the basic map. I plan to import buildings and character from 3D modelling tools but its the terrain which is causing me the problems.
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Offline t_larkworthy

Senior Member


Medals: 1
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Google App Engine Rocks!


« Reply #3 - Posted 2005-10-17 20:31:15 »

http://www.gameprogrammer.com/fractal.html

Runesketch: an Online CCG built on Google App Engine where players draw their cards and trade. Fight, draw or trade yourself to success.
Offline williamsellick

Senior Newbie





« Reply #4 - Posted 2005-10-18 22:52:37 »

Thanks for the link, am just reading up about. Hoping once I understand the theory I can start applying this to the terrain template in Xith.
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