Hi !
Featured games (85)
games approved by the League of Dukes
Games in Showcase (636)
Games in Android Showcase (178)
games submitted by our members
Games in WIP (686)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Buffering Text?  (Read 870 times)
0 Members and 1 Guest are viewing this topic.
Offline straydoginc

Junior Devvie

« Posted 2005-10-05 16:21:39 »

Okay I'm sure you've seen this playing many a video game. But when you get to a story part or a part where someone is talking the text types it self out.. the speed is usuall determined via the Text Speed. How to I get my string outputs to do the same thing. Essentially making it possible to buffer my text and output it letter by letter or such so it looks like its typing or appearing when someone is talking as opposed to BAM its there?
Offline rdcarvallo

Senior Devvie

Projects: 5
Exp: 15 years

2D Java games forever!

« Reply #1 - Posted 2005-10-05 16:54:24 »

It depends in your  game loop.

If you have separated logic and rendering, you need two strings one with all the text, one with the text written,  and an int to hold the position.
String message = "This is my very  long text that must appear letter by letter";
String screenMessage = ""; //stars empty
int  messagePos = 0;

Then in your logic code:
//update the message 
screenMessage = screenMessage +  message.charAt(messagePos);
if(messagePos == mesage.length())
   //End of message.

And in your render code:
//Draw the message

This will update your text at the same speed of your refresh rate.  You should have to add som delay betwen update in the logic code to make it slower.

Offline straydoginc

Junior Devvie

« Reply #2 - Posted 2005-10-05 18:44:51 »

Rock on. This makes much sense!
Pages: [1]
  ignore  |  Print  
You cannot reply to this message, because it is very, very old.

Dwinin (61 views)
2015-11-07 13:29:08

Rems19 (75 views)
2015-10-31 01:36:56

Rems19 (68 views)
2015-10-31 01:32:37

williamwoles (103 views)
2015-10-23 10:42:59

williamwoles (90 views)
2015-10-23 10:42:45

Jervac_ (103 views)
2015-10-18 23:29:12

DarkCart (131 views)
2015-10-16 00:58:11

KaiHH (113 views)
2015-10-11 14:10:14

KaiHH (153 views)
2015-10-11 13:26:18

BurntPizza (166 views)
2015-10-08 03:11:46
Rendering resources
by Roquen
2015-11-13 14:37:59

Rendering resources
by Roquen
2015-11-13 14:36:58

Math: Resources
by Roquen
2015-10-22 07:46:10

Networking Resources
by Roquen
2015-10-16 07:12:30

Rendering resources
by Roquen
2015-10-15 07:40:48

Math: Inequality properties
by Roquen
2015-10-01 13:30:46

Math: Inequality properties
by Roquen
2015-09-30 16:06:05

HotSpot Options
by Roquen
2015-08-29 11:33:11 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!