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  Stopping and starting sounds quickly (action game)  (Read 866 times)
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Offline bjort

JGO Visitor




« Posted 2005-10-03 12:42:30 »

I'm developing a J2ME action game and need a way to quickly stop and start a sound (when a bullet is fired etc). I have tried different methods like setting timeBase to 0 each time a bullet is fired or using .stop() and .start() to stop the current sound and start playing it again but I cannot get it to work smoothly.

Does anyone have any ideas how to implement this?
Offline Anon666

Junior Member




aka Abuse/AbU5e/TehJumpingJawa


« Reply #1 - Posted 2005-10-09 18:47:21 »

what handset?

The behaviour of the mmapi classes is the least consistently implemented feature of midp2.
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Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
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