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  Mouselook within a J3D applet  (Read 590 times)
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Offline darkflounder

Junior Newbie





« Posted 2005-09-24 15:58:09 »

Got the mouselook code working.  Pressing m on the keyboard hides the cursor and moving the mouse pans the camera.  Pressing m again returns the cursor to default and turns off the mouselook.

However, move the mouse beyond the edge of the applet and the whole thing stops working properly.  So, I want to reset the cursor position in the middle of the applet after every move.

And this is in an applet, so I can't use Robot!

Has anybody been able to implement a functional mouse look within an applet?
Offline Jeff

JGO Coder




Got any cats?


« Reply #1 - Posted 2005-09-25 05:26:46 »

Well if youbuse JInput it doesnt matter where the pointer is, you can always read the mouse.

Got a question about Java and game programming?  Just new to the Java Game Development Community?  Try my FAQ.  Its likely you'll learn something!

http://wiki.java.net/bin/view/Games/JeffFAQ
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