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  PROJECT APPROVED: JGLMark  (Read 4698 times)
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Offline crash0veride007

Senior Newbie




ThE MaTriX HaS YoU!


« Posted 2005-09-21 14:13:15 »

Don't know if I am supposed to post a thread here or not. I see a sticky which says post a thread and send a mail and then another sticky which says send a mail and then Javagaming will post the thread. I have sent a few mails and pm's and nothing yet so I assume I need to post a thread so here goes:

JGLMark Specifications
JGLMark
September 2005

JGLMark Description:
JGLMark is intended to be a platform independent OpenGL benchmark.
JGLMark may also be used as a system stress and stability test tool.
JGLMark will benchmark the ability of a system to perform various OpenGL tasks.
After the benchmark runs a series of user selected tests they will be presented with JGLMark score.
This score will be indicate how well the users hardware performed, while running the tests.

JGLMark Tests: TBA

JGLMark Settings:
The user can do the following:
* Select tests to be run
* Change benchmark settings IE: resolution, depth, full-screen
* View System Details IE: OpenGL Info, OS, CPU, etc
* Run the Benchmark
* Quit

JGLMark Compatibility:
Video: ATI, NVIDIA, any other OpenGL capable video card
ATI Crossfire: to be tested...
NVIDIA SLI: to be tested...
Non-Webstart Version :
OS: Windows, Linux, Mac OSX
Webstart Version:
OS: Windows, Linux, Mac OSX
Browsers: Internet Explorer, Mozilla, FireFox

JGLMark License: BSD
Offline Jeff

JGO Coder




Got any cats?


« Reply #1 - Posted 2005-09-22 08:22:00 »

Don't know if I am supposed to post a thread here or not. I see a sticky which says post a thread and send a mail and then another sticky which says send a mail and then Javagaming will post the thread. I have sent a few mails and pm's and nothing yet


See this at the top of this very forum: http://192.18.37.44/forums/index.php?topic=10328.0

(And its fine that you posted your own.  I appreciate your following my structure.  I would have gotten to it on Friday as per the above posting.)

Got a question about Java and game programming?  Just new to the Java Game Development Community?  Try my FAQ.  Its likely you'll learn something!

http://wiki.java.net/bin/view/Games/JeffFAQ
Offline crash0veride007

Senior Newbie




ThE MaTriX HaS YoU!


« Reply #2 - Posted 2005-09-22 14:36:16 »

Cool Thanks!
Let the voting Begin!
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline kevglass

JGO Kernel


Medals: 85
Projects: 25


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #3 - Posted 2005-09-22 15:16:02 »

+1

Looks like it'll be a useful tool

Kev

Offline tom
« Reply #4 - Posted 2005-09-22 15:23:19 »

+1

Offline Spasi
« Reply #5 - Posted 2005-09-22 16:02:16 »

+1
Offline Riven
« League of Dukes »

JGO Overlord


Medals: 605
Projects: 4
Exp: 16 years


Hand over your head.


« Reply #6 - Posted 2005-09-22 16:11:06 »

It would be great to have a tiny version which would run in under 3 seconds.
This would be launched in a game in the startup phase, to determine what
features to enable/disable. Make it a tool that can be embedded.

I don't really see the point of benchmarking your card just for the sake of it.
We've got 3Dmark05 for that, albeit DirectX orientated.

+0


"JGLMark may also be used as a system stress and stability test tool."
saturated market, waste of effort.

Hi, appreciate more people! Σ ♥ = ¾
Learn how to award medals... and work your way up the social rankings
Offline crash0veride007

Senior Newbie




ThE MaTriX HaS YoU!


« Reply #7 - Posted 2005-09-23 00:21:53 »

Quote
Originally posted by riven: I don't really see the point of benchmarking your card just for the sake of it.
We've got 3Dmark05 for that, albeit DirectX orientated.

HOWEVER 3Dmark05/03 is NOT platform independent, and just as you said it only supports directx. We are going for an OpenGL benchmark, one that is platform independent as well.
Offline darkprophet

Senior Member




Go Go Gadget Arms


« Reply #8 - Posted 2005-09-23 02:35:14 »

not meaning to sound rude or question your ability...But do you have enough experience in the 3D sector to make such a benchmark? And be able to put it up for scrutiny from other people? I.e. people asking you why you did it this way and not that way?

I personally dont have that experience, so I can't comment...but its something to keep in mind.

But we do need a crossplatform benchmark to test how well certain situations cross over into different platforms and how well they perform. So +1 from me...

DP

Friends don't let friends make MMORPGs.

Blog | Volatile-Engine
Offline crash0veride007

Senior Newbie




ThE MaTriX HaS YoU!


« Reply #9 - Posted 2005-09-23 03:06:08 »

Hence the reason I am calling for massive community feedback! Optus and I will do our best but without more team members all we can do is our best then wait for feedback.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Jeff

JGO Coder




Got any cats?


« Reply #10 - Posted 2005-09-23 05:35:10 »

My biggest suggestions are these:.

(1)You WILL do something "wrong" in the sense that it will accidentally favor one APi over another.  So don't be defensive when people offer critiques of your first attempt.  Smile, say thank you, and revise Smiley

(2) Be aware of *and publiscize* the limits of your benchmark.  What does it really measure,m what *doesn't* it measure. How does it not reflect what real world code does.

Do those two thinsg well and you will have done a real service for the community Smiley

Got a question about Java and game programming?  Just new to the Java Game Development Community?  Try my FAQ.  Its likely you'll learn something!

http://wiki.java.net/bin/view/Games/JeffFAQ
Offline crash0veride007

Senior Newbie




ThE MaTriX HaS YoU!


« Reply #11 - Posted 2005-09-23 21:50:27 »

We'll make it our charter Wink
Offline Jeff

JGO Coder




Got any cats?


« Reply #12 - Posted 2005-09-24 06:47:59 »

The charter says the discussion has to be a minimum of 5 days so im holding this over for final vote count til next friday.


EDIT: IMPORTANT.  You had a vote but dont have a project in inbox yet.  No biggie, but I need you to do that.  Create a project with the tools at games.dev.java.net and then if it passes here Ill aprove it and make it active.

Got a question about Java and game programming?  Just new to the Java Game Development Community?  Try my FAQ.  Its likely you'll learn something!

http://wiki.java.net/bin/view/Games/JeffFAQ
Offline crash0veride007

Senior Newbie




ThE MaTriX HaS YoU!


« Reply #13 - Posted 2005-09-24 15:41:24 »

jglmark.dev.java.net has been created! It now awaits the community vote and your approval.
Offline Jeff

JGO Coder




Got any cats?


« Reply #14 - Posted 2005-09-25 05:09:24 »

jglmark.dev.java.net has been created! It now awaits the community vote and your approval.

Thank you sir Smiley

Got a question about Java and game programming?  Just new to the Java Game Development Community?  Try my FAQ.  Its likely you'll learn something!

http://wiki.java.net/bin/view/Games/JeffFAQ
Offline Jeff

JGO Coder




Got any cats?


« Reply #15 - Posted 2005-10-01 05:17:34 »

This project looks approved by my count.

Got a question about Java and game programming?  Just new to the Java Game Development Community?  Try my FAQ.  Its likely you'll learn something!

http://wiki.java.net/bin/view/Games/JeffFAQ
Offline crash0veride007

Senior Newbie




ThE MaTriX HaS YoU!


« Reply #16 - Posted 2005-10-01 17:04:45 »

Awesome thanks!
Some initial source code is in CVS and it's java.net homepage is coming along nicely.
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