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  Technopolies  (Read 30322 times)
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Offline rolz

Junior Member




Chief Technopolitan


« Reply #60 - Posted 2005-12-07 11:20:08 »

EDIT : after 10 mins of play (hapened 2 times) i am stuck and can't move... Embarrassed

looks like It was caused by shitty server which is way too laggy and slow, and ocassionally goes down. I am moving to a new server for the next build, so i expect things to be much smoother in the near future.

Offline rolz

Junior Member




Chief Technopolitan


« Reply #61 - Posted 2005-12-07 11:43:03 »

This is looking really great Rolz - nice and smoth on my PC - FPS ranged from 42 - 75 - 90% time was around 55 or so.  No problems.  I would prefer to move by keyboard though and I didn't really know what to do - I killed something, but my guy did it without me initiating anything, so I give him the credit Smiley

Yes, that's a problem right now Wink The game is currently a bit more than raw engine with some objects and sample quests / interactions.
I am currently filling the game with content and work on game plot to make it playable. The next build will add more content, persistence for players and quests. 

Regarding the auto-AI. Yes, your player will attact enemies when they are nearby and you were idle for some time. It may be not as effective as manual control, but at least you can freely go make some coffee while auto-pilot does some basic self-defence for you. Wink

Actually, there are several "yums" i plan to add in the near future - like vehicles, hiring bot teammates and control panel for AI, from which you could set different aspects of your player / teammates behaviour - like auto-fire or auto-flee. Thesу features are all low priority for now but i expect to add them in 2-3 months.


Offline rolz

Junior Member




Chief Technopolitan


« Reply #62 - Posted 2005-12-07 11:47:41 »

Hmm, continually having problems getting the web start to run. I dunno why. I took LWJGL out of my extensions folder (thought that might be it), but it still refuses to start. Basically it says "Starting Application" and the progress bar flashes full/empty constantly.

Unfortunatelly, i dont owe a MAC to test the game on it. I've just packed FMOD/LWJGL binaries for macosx along with the game hoping that they'll work. If you agree to help, I could send you a stand-alone version for Macs.

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline rolz

Junior Member




Chief Technopolitan


« Reply #63 - Posted 2005-12-07 11:51:17 »

Did i mentioned that game progress could be tracked on Helge's site ?

I dont post everything to javagaming, just new release announcements. You may visit the link above for screenshots on day-to-day progress.

Offline Eli Delventhal

JGO Kernel


Medals: 42
Projects: 11
Exp: 10 years


Game Engineer


« Reply #64 - Posted 2005-12-08 02:09:46 »

Hmm, continually having problems getting the web start to run. I dunno why. I took LWJGL out of my extensions folder (thought that might be it), but it still refuses to start. Basically it says "Starting Application" and the progress bar flashes full/empty constantly.

Unfortunatelly, i dont owe a MAC to test the game on it. I've just packed FMOD/LWJGL binaries for macosx along with the game hoping that they'll work. If you agree to help, I could send you a stand-alone version for Macs.


Yeah sure, I don't mind testing anything.

See my work:
OTC Software
Offline rolz

Junior Member




Chief Technopolitan


« Reply #65 - Posted 2005-12-15 13:07:13 »

Good news for Technopolies.
- We have moved to a new site
- The team has grown to 3 members who will be responsible for the web site and game server.

The dev journal is currently migrating from JPCT forum

Currently, you can check game's Dev Journal, Screenshots and Vote on game improvements.
We plan to add more new content, arrange proper download section and in time add own discussion board (until then Forum section links to JPCT site).

Welcome to Technopolies, and wish us good luck !

Technopolies dev team.

Offline hvor2

Junior Member




Beyond mind, there is an awareness...


« Reply #66 - Posted 2005-12-15 13:51:23 »

Rolz, great! I like your (yours) new site very much. Unfortunatelly, JGF is down now so I can't try new features you mention - opening dors, plastic keycards and so on... You should really consider uploading resources to your new server and make one jnlp for them. In that way we could play when JGF is down  Wink
Anyway I wish you many luck, but you don't need it much since you have knowledge and entusiasm.

Offline g666

Junior Member





« Reply #67 - Posted 2005-12-17 16:02:18 »

Are you going to release a level editor for this?

desperately seeking sanity
Offline darkprophet

Senior Member




Go Go Gadget Arms


« Reply #68 - Posted 2005-12-17 20:33:41 »

He has... its called Microsoft Visio  Tongue

http://www.microsoft.com/office/visio/prodinfo/default.mspx

PS. Really cool game

DP

Friends don't let friends make MMORPGs.

Blog | Volatile-Engine
Offline g666

Junior Member





« Reply #69 - Posted 2005-12-18 22:03:40 »

I ask becuase i made a helicopter model and i thought about making some sort of depot of somekind. Image attachted.

desperately seeking sanity
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline rolz

Junior Member




Chief Technopolitan


« Reply #70 - Posted 2005-12-19 13:20:36 »

Rolz, great! I like your (yours) new site very much. Unfortunatelly, JGF is down now so I can't try new features you mention - opening dors, plastic keycards and so on... You should really consider uploading resources to your new server and make one jnlp for them. In that way we could play when JGF is down  Wink
Anyway I wish you many luck, but you don't need it much since you have knowledge and entusiasm.

Thanks,
There are several major things to be added and verified before they appear in the game. Until then, only old version (the one on JGF) will be publicly available.

Changes for the 0.96:
- game server will move to a more responsive site
- network code will be reworked using UDP+TCP combination for better responsiveness
- persistence will be added for players
- ability to hire bot teammates
- better pathfinding for bots
- changes to hit/damage calculation for ranged weapons
- new objects

See you back in two weeks. Wink


Offline rolz

Junior Member




Chief Technopolitan


« Reply #71 - Posted 2005-12-19 14:35:37 »

He has... its called Microsoft Visio  Tongue

http://www.microsoft.com/office/visio/prodinfo/default.mspx

PS. Really cool game

DP

Yes, actually all levels are stored in Visio. You can read visio's XSD documents easily with something like Apache's XMLBeans. It is still far better than using custom tile editors Wink



Offline Mirakle

Junior Newbie





« Reply #72 - Posted 2005-12-27 23:04:40 »

How can we launch the game ?
The webstart links above don't work. Huh
Offline rolz

Junior Member




Chief Technopolitan


« Reply #73 - Posted 2005-12-28 21:32:56 »

Available on
Technopolies site
i'll send additional notification when webstart version is ready.


New features:

- relief and texture maps has been redesigned to be stored on server and transfered to client when player enters new location (~3kb per location). This will give ability to add new levels to server "on the fly" without storing anything on client.

- added Coalition Bunker location
- added passages. You have to click on passage to go to another location
- added doors
- player can now open / close doors
- added "key-locked" doors, which can be opened/locked with proper key
- added plastic keycards
- added NPC which gives you plastic key on Coalition Base location -
- switched to faster server in Moscow
- improved bot pathfinding AI
- network code has been redesigned to use combination of TCP and UDP
- changed hit/damage calculation for ranged weapons to follow D&D rules
- player's state is now saved on server after logout
- added quests ('Q' button)
- added tables
- added hospital beds
- added infusion drip stands
- added Terminals
- added Bulletin boards




Offline Mirakle

Junior Newbie





« Reply #74 - Posted 2005-12-28 22:50:44 »

This link does not work either !  Cry
Offline Matzon

JGO Knight


Medals: 19
Projects: 1


I'm gonna wring your pants!


« Reply #75 - Posted 2005-12-28 22:52:37 »

works fine, just the board that makes ftp links into http links (or he forgot a Smiley

Quote
Loading native libraries...                                   
Loading native libraries from win32.zip ...                   
Loading native libraries from linux.zip ...                   
Error loading libraries from linux.zip                       
Loading native libraries from osx.zip ...                     
Error loading libraries from osx.zip                         
getPathFromClassLoader: searching for: OpenAL32               
getPathFromClassLoader: searching for: lwjgl                 
Found 3 OpenAL paths                                         
Testing '.\OpenAL32.dll'                                     
Found OpenAL at '.\OpenAL32.dll'                             
Init openAL failed!                                           
org.lwjgl.LWJGLException: Could not open ALC device           
        at org.lwjgl.openal.AL.create(AL.java:111)           
        at org.lwjgl.openal.AL.create(AL.java:135)           
        at eD.c(Unknown Source)                               
        at techno.client.world3d.Client3D.main(Unknown Source)

Offline rolz

Junior Member




Chief Technopolitan


« Reply #76 - Posted 2005-12-29 11:30:27 »

Webstart version here:
http://technopolies.net/jnlp/techno.jnlp

Offline elias

Senior Member





« Reply #77 - Posted 2005-12-29 11:57:52 »

Did you  forget to update the linux binaries? I get a "java.lang.LinkageError: Version mismatch: jar version is '0.99', native libary version is '0.98'" exception when trying to launch the game.

 - elias

Offline rolz

Junior Member




Chief Technopolitan


« Reply #78 - Posted 2005-12-29 13:19:28 »

Did you  forget to update the linux binaries? I get a "java.lang.LinkageError: Version mismatch: jar version is '0.99', native libary version is '0.98'" exception when trying to launch the game.

 - elias

Just uploaded latest LWJGL binaries for linux. Try starting the game now

Offline elias

Senior Member





« Reply #79 - Posted 2005-12-29 14:59:53 »

Did you sign them? I get an unsigned exception now.

 - elias

Offline rolz

Junior Member




Chief Technopolitan


« Reply #80 - Posted 2005-12-29 15:52:52 »

Did you sign them? I get an unsigned exception now.

 - elias

oops. You're right, forgot to sign them. try now

Offline elias

Senior Member





« Reply #81 - Posted 2005-12-29 18:27:27 »

I still get a a LWJGLException regarding failure to open ALC device. Did you bundle the TT libopenal.so?

 - elias

Offline rolz

Junior Member




Chief Technopolitan


« Reply #82 - Posted 2005-12-30 10:46:44 »

I still get a a LWJGLException regarding failure to open ALC device. Did you bundle the TT libopenal.so?

 - elias

Elias, i've just checked that linux binaries were from the latest LWJGL release ;( any ideas on why is the error happening ?

Offline elias

Senior Member





« Reply #83 - Posted 2005-12-30 11:39:22 »

The libopenal.so in LWJGL .99 is not current, use the one from Tribal Trouble, which is recent and supports alsa:


http://imada.sdu.dk/~enaur/libopenal.so


 - elias

Offline rolz

Junior Member




Chief Technopolitan


« Reply #84 - Posted 2006-01-03 11:16:43 »

The libopenal.so in LWJGL .99 is not current, use the one from Tribal Trouble, which is recent and supports alsa:


http://imada.sdu.dk/~enaur/libopenal.so


 - elias

Thanks Elias, i've included the latest .so, try here:

Offline elias

Senior Member





« Reply #85 - Posted 2006-01-03 11:29:27 »

Yeah, it works now! Great looking game btw.

 - elias

Offline Eli Delventhal

JGO Kernel


Medals: 42
Projects: 11
Exp: 10 years


Game Engineer


« Reply #86 - Posted 2006-01-15 06:12:03 »

Hmmm... well this is thr first time it has ever run on my computer, and not too well...

I started with 1290x1024 resolution, and was getting a VERY slow walk, although 30+ fps... then at a certain point it would not respond to input and stopped moving anymore. So I restarted with 800x600 resolution, and the fps actually were worse (from 20-25), and about the same time (when nearing the door) everything stopped responding.

It seemed almost like the slow walk speed was intentional... Anyway, it's not very playable.

I'm running Mac OS X Tiger on a Powermac G5 1.8 ghz with 2.5gb of RAM and a Radeon 9600 Pro with 64mb of video ram.

See my work:
OTC Software
Offline rolz

Junior Member




Chief Technopolitan


« Reply #87 - Posted 2006-01-15 12:17:03 »

Thanks for evaluating it, Demonpants.

I am currently planning a number of gameplay/performance improvements for the upcoming version that should make it more playable.


Offline Eli Delventhal

JGO Kernel


Medals: 42
Projects: 11
Exp: 10 years


Game Engineer


« Reply #88 - Posted 2006-01-17 00:46:43 »

Upon reading that post, I realize I had absolutely no praise.

This game looks pretty as hell, and it excites me that it's made in Java because of the potential it clearly demonstrates. And I loved Fallout, whose graphic style and atmosphere you have wonderfully emulated.

Great work, I understand it's a work in progress.

See my work:
OTC Software
Offline JoC

Junior Member




I love YaBB 1G - SP1!


« Reply #89 - Posted 2006-01-17 07:23:41 »

Got error when I tried it on a Mac G5.
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java.lang.reflect.InvocationTargetException
   at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
   at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
   at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
   at java.lang.reflect.Method.invoke(Method.java:585)
   at com.sun.javaws.Launcher.executeApplication(Launcher.java:1108)
   at com.sun.javaws.Launcher.executeMainClass(Launcher.java:1055)
   at com.sun.javaws.Launcher.continueLaunch(Launcher.java:898)
   at com.sun.javaws.Launcher.handleApplicationDesc(Launcher.java:469)
   at com.sun.javaws.Launcher.handleLaunchFile(Launcher.java:217)
   at com.sun.javaws.Launcher.run(Launcher.java:164)
   at java.lang.Thread.run(Thread.java:613)
Caused by: java.lang.LinkageError: Version mismatch: jar version is '0.99', native libary version is '0.98'
   at org.lwjgl.Sys.<clinit>(Sys.java:73)
   at org.lwjgl.openal.AL.<clinit>(AL.java:57)
   at eD.c(Unknown Source)
   at techno.client.world3d.Client3D.main(Unknown Source)
   ... 11 more
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