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  Technopolies  (Read 30804 times)
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Offline Matzon

JGO Knight


Medals: 19
Projects: 1


I'm gonna wring your pants!


« Reply #30 - Posted 2005-10-21 06:18:19 »

Totally awesome game! - must be a lot of work.
Are you the only person working on it - or is it an army of people doing it ?

It feels a bit sluggish - and I am not sure it's actualy running in fullscreen mode ?
could you add an fps counter or graph?

Offline rolz

Junior Member




Chief Technopolitan


« Reply #31 - Posted 2005-10-21 08:41:03 »

Coming along nicely.  Very satisfying blasting away at the NPCS.

I had a bit of trouble getting it started on my machine using run.bat.  Basically java was finding the lwjgl*.jar files in the folder with technopolies, but finding the .dll files on my machine (because they are in my path).  The exception I was getting is this:

Exception in thread "main" java.lang.LinkageError: Version mismatch: jar version is '0.96', native libary version is '0.97'
        at org.lwjgl.Sys.<clinit>(Sys.java:67)
        at org.lwjgl.openal.AL.<clinit>(AL.java:86)
        at m.c(Unknown Source)
        at techno.client.world3d.Client3D.main(Unknown Source)



Ok, it'll be corrected in the next version
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System.setProperty("java.library.path", ".");



Offline rolz

Junior Member




Chief Technopolitan


« Reply #32 - Posted 2005-10-21 14:17:51 »

Totally awesome game! - must be a lot of work.
Are you the only person working on it - or is it an army of people doing it ?

It feels a bit sluggish - and I am not sure it's actualy running in fullscreen mode ?
could you add an fps counter or graph?

Nope, there are not much people willing to participate at the moment Wink


Yes, actually the game window was resizing to fit the whole screen. 

I've added framerate counter and changed the  code to
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        Frame f = new Frame("Test");
        f.setMenuBar(null);
        f.setUndecorated(true);
        f.setFocusable(false);
        f.setIgnoreRepaint(true);
        graphicsDevice.setFullScreenWindow(f);

but did not noticed any increase.


I've also noticed that 3d runs smoother when you minimize all windows and switch back to the game.

exact steps:

- start the game (~30fps )
- Win+D to minimize all
- Click on game window to return (~50fps)

I first thought it was a bug with video card drivers, but the problem persists on at least 3 different videocards.
Any clues regarding why that all happens ?

p.s. I am using LWJGLCanvas for 3D.




Games published by our own members! Check 'em out!
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Offline Matzon

JGO Knight


Medals: 19
Projects: 1


I'm gonna wring your pants!


« Reply #33 - Posted 2005-10-21 15:09:00 »

any particular reason for using the canvas instead of the native display ?

Offline rolz

Junior Member




Chief Technopolitan


« Reply #34 - Posted 2005-10-21 15:58:41 »

any particular reason for using the canvas instead of the native display ?

Yes, the idea behind this decision was to be able to mix AWT and LWJGL to create complex 2D UI and HUDs.
I did not have better idea at the moment, and was happy to use AWTGLCanvas from the moment it first appeared.

Offline Vorax

Senior Member


Projects: 1


System shutting down in 5..4..3...


« Reply #35 - Posted 2005-10-21 17:03:11 »

The way I get around that is to use awt to create buffered images for GUI/HUD's, etc, then upload those as textures.

Offline rolz

Junior Member




Chief Technopolitan


« Reply #36 - Posted 2005-11-12 20:30:50 »

available at http://javagamesfactory.org/jnlp/Technopolies/alpha.jnlp   (~3mb)

- added WebStart support
- added skills (Weapon mastery for all kinds of weapons & misc skills - Scouting, Bodybuilding, etc... - talk to NPC at starting location and ask him to train you)
- added temporary effects (Traumas & Stone Skin)
- added heavy armor (Marine Light Armor)
- added rocket launcher (the whole new category of weapons with splash damage)
- reworked damage calculation
- reworked game icons
- added ammunition for ranged weapons.

some teasers:







Offline Matzon

JGO Knight


Medals: 19
Projects: 1


I'm gonna wring your pants!


« Reply #37 - Posted 2005-11-12 20:59:20 »

testing, but having some webstart issues with 1.6 - got this one:

Exception in thread "AWT-EventQueue-0" java.lang.IllegalStateException: From thread Thread[AWT-EventQueue-0,6,main]: Thread[AWT-EventQueue-0,6,] already has the context current
   at org.lwjgl.opengl.Context.checkAccess(Context.java:169)
   at org.lwjgl.opengl.Context.makeCurrent(Context.java:176)
   at org.lwjgl.opengl.AWTGLCanvas.paint(AWTGLCanvas.java:251)
   at org.lwjgl.opengl.AWTGLCanvas.update(AWTGLCanvas.java:269)

Offline kappa
« League of Dukes »

JGO Kernel


Medals: 77
Projects: 15


★★★★★


« Reply #38 - Posted 2005-11-12 23:20:56 »

looks very good here on linux but i only get 6fps  Cry

oh btw i have a console error too
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Loading native libraries...
Loading native libraries from win32.zip ...
Error loading libraries from win32.zip
Loading native libraries from linux.zip ...
Error loading libraries from linux.zip
Loading native libraries from osx.zip ...
Error loading libraries from osx.zip
Connecting.....connected
java.lang.LinkageError: Version mismatch: jar version is '0.98', native libary version is '0.97'
   at org.lwjgl.fmod3.FMOD.initialize(FMOD.java:222)
   at org.lwjgl.fmod3.FMOD.<clinit>(FMOD.java:205)
   at gu.<clinit>(Unknown Source)
   at hI.setZone(Unknown Source)
   at hI.processEvent(Unknown Source)
   at hI.process3D(Unknown Source)
   at gi.b(Unknown Source)
   at gi.d(Unknown Source)
   at techno.client.world3d.Client3D.run(Unknown Source)
   at techno.client.world3d.Client3D.main(Unknown Source)
   at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
   at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
   at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
   at java.lang.reflect.Method.invoke(Method.java:585)
   at com.sun.javaws.Launcher.executeApplication(Launcher.java:1098)
   at com.sun.javaws.Launcher.executeMainClass(Launcher.java:1045)
   at com.sun.javaws.Launcher.continueLaunch(Launcher.java:896)
   at com.sun.javaws.Launcher.handleApplicationDesc(Launcher.java:468)
   at com.sun.javaws.Launcher.handleLaunchFile(Launcher.java:218)
   at com.sun.javaws.Launcher.run(Launcher.java:165)
   at java.lang.Thread.run(Thread.java:595)
Offline rolz

Junior Member




Chief Technopolitan


« Reply #39 - Posted 2005-11-13 11:03:16 »

testing, but having some webstart issues with 1.6 - got this one:

Exception in thread "AWT-EventQueue-0" java.lang.IllegalStateException: From thread Thread[AWT-EventQueue-0,6,main]: Thread[AWT-EventQueue-0,6,] already has the context current
   at org.lwjgl.opengl.Context.checkAccess(Context.java:169)
   at org.lwjgl.opengl.Context.makeCurrent(Context.java:176)
   at org.lwjgl.opengl.AWTGLCanvas.paint(AWTGLCanvas.java:251)
   at org.lwjgl.opengl.AWTGLCanvas.update(AWTGLCanvas.java:269)

I've got other reports on problems with WS + 1.6, but i dont have any clue on why is all this happening. Have anyone tried it with 1.5 ?

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline EgonOlsen
« Reply #40 - Posted 2005-11-13 11:42:15 »

I've got other reports on problems with WS + 1.6, but i dont have any clue on why is all this happening. Have anyone tried it with 1.5 ?
I've uninstalled the 1.6b60 again and reinstalled 1.5. Works fine now. I also had some problems with an applet (http://www.tokima.com/), so i assume that 1.6 is still flawed somehow...that why it's called beta, i think... Wink

Offline rolz

Junior Member




Chief Technopolitan


« Reply #41 - Posted 2005-11-13 12:06:56 »

Thanks for checking it , Helge.
I bet the real issue is caused by living on the cutting edge Wink

Offline nardev

Senior Newbie





« Reply #42 - Posted 2005-11-13 17:16:04 »

Fallout is the best game ever. Your game looks very promising! Especially for a one man band.

<a href="http://vedsta5.freeserverhost.com/">CroAsteroids</a> - Shoot asteroids while doing math equations.
Offline nva225

Junior Member





« Reply #43 - Posted 2005-11-13 21:05:54 »

Just tested it out (for the first time actually) with the Java Webstart version. The game looks great! Best of all, I got very very playable framerates (about 30 fps!) on my older, slower computer.

In fact, I think you may have just convinced me I need to learn jPCT...
Offline hvor2

Junior Member




Beyond mind, there is an awareness...


« Reply #44 - Posted 2005-11-14 13:04:48 »

I just tried it. Since X-Com was probably most addictive game I ever played, it could hook me up  Cheesy.
1) Maybe there is a lack of some atmospheric music in the background? Sounds are great, though. 
2) It will be good if you can choose between walking and running too.
3) And another suggestion - is it the best idea of  putting game into window size of current resolution? I have  1400 x 1050 on my laptop and don't want to run a window that big.
Is there some way to log into game because that didn't work for me?

Offline nardev

Senior Newbie





« Reply #45 - Posted 2005-11-14 13:32:37 »

If X-com is the UFO game then i have to correct myself...two best games ever. They bring tears to my eyes  Cry

<a href="http://vedsta5.freeserverhost.com/">CroAsteroids</a> - Shoot asteroids while doing math equations.
Offline rolz

Junior Member




Chief Technopolitan


« Reply #46 - Posted 2005-11-14 16:16:22 »

I just tried it. Since X-Com was probably most addictive game I ever played, it could hook me up  Cheesy.
1) Maybe there is a lack of some atmospheric music in the background? Sounds are great, though. 
2) It will be good if you can choose between walking and running too.
3) And another suggestion - is it the best idea of  putting game into window size of current resolution? I have  1400 x 1050 on my laptop and don't want to run a window that big.
Is there some way to log into game because that didn't work for me?

First, thanks for reviewing it, folks. There are still plenty of things to be done, but first i need your gaming experience and suggestions to evolve in proper direction Wink

1. Yes, actually the game supports music via FMod. Music content was removed from JWS-ed version, but it will be back as soon as i get some royalty-free music.
2. Doable but i doubt that it is really necessary. I bet most players would prefer to move at full speed, i just tried to keep interface simple.
3. Yes, you are right, the game starts with full screen and logs you in automatically. The next big thing in the game will be Startup screen from which you will be able to adjust preferences / user credentials before launching the game.











Offline rolz

Junior Member




Chief Technopolitan


« Reply #47 - Posted 2005-11-14 17:05:28 »

Just tested it out (for the first time actually) with the Java Webstart version. The game looks great! Best of all, I got very very playable framerates (about 30 fps!) on my older, slower computer.

In fact, I think you may have just convinced me I need to learn jPCT...

ohh... , i feel releived when people report reasonable FPS on their boxes Wink.

Still, there are reported problems with performance on linux (i bet somehow related to AWT+GL), I am working on "settings" screen that will allow to experiment with video preferences and find the solution.

I would recommend using JPCT if you prefer to concentrate on the gameplay and keep things simple. Could be that it won't allow you to access some fine-grained 3D stuff, but it will surelly allow you to have better understanding of what your 3D code does.



 

Offline EgonOlsen
« Reply #48 - Posted 2005-11-14 20:11:47 »

Still, there are reported problems with performance on linux (i bet somehow related to AWT+GL)
Works fine on my Linux box. "Fine" means between 12-25fps depending on the scene. But that's on a PII-400Mhz/GeForce2MX-32MB machine, so you can't expect too much from it anyway... Wink

Offline nva225

Junior Member





« Reply #49 - Posted 2005-11-15 03:47:58 »

Hmm, can I ask how you did your models? From what I read on the JPCT site, it looks like uploading through the MD2 format would be ideal. Is that what you used? But then it seemed to say you'd need to upload your textures separately... how do you do that exactly? Aren't the textures UV mapped?

I know how to UV map in Blender and export a MD2 file, as well as set up keyframes, but I'm not sure how I would map the texture otherwise. Is it relatively easy or somewhat difficult? Or do you use something entirely different?
Offline EgonOlsen
« Reply #50 - Posted 2005-11-15 06:47:02 »

Hmm, can I ask how you did your models? From what I read on the JPCT site, it looks like uploading through the MD2 format would be ideal. Is that what you used? But then it seemed to say you'd need to upload your textures separately... how do you do that exactly? Aren't the textures UV mapped?

I know how to UV map in Blender and export a MD2 file, as well as set up keyframes, but I'm not sure how I would map the texture otherwise. Is it relatively easy or somewhat difficult? Or do you use something entirely different?
This should help: http://www.jpct.net/forum/viewtopic.php?t=266

Offline Eli Delventhal

JGO Kernel


Medals: 42
Projects: 11
Exp: 10 years


Game Engineer


« Reply #51 - Posted 2005-11-15 09:47:54 »

I can't get the jnlp to start. It asks me if I want to accept an app from you, then gets stuck on Starting Application...

I'm running Mac OS X Tiger.

See my work:
OTC Software
Offline rolz

Junior Member




Chief Technopolitan


« Reply #52 - Posted 2005-11-28 11:01:38 »

Available at
http://javagamesfactory.org/jnlp/Technopolies/alpha.jnlp

-added startup screen at which you can set video/detalization options and player name.


Offline Vorax

Senior Member


Projects: 1


System shutting down in 5..4..3...


« Reply #53 - Posted 2005-11-29 02:06:39 »

I really want to try this, but I am getting:

Quote
Please contact the admin / dev-team

Copy and paste everything below this line when contacting them

Throwable:java.lang.OutOfMemoryError
Line   Source File

on JGF - Looks like Blah^3 needs to reboot

Offline hvor2

Junior Member




Beyond mind, there is an awareness...


« Reply #54 - Posted 2005-11-29 13:09:16 »

Same here.  I REALLY  want to see new things in action (look great for an eye), but JGF i unfortunatelly down. It could be helpfull to have reserve link on Techopolies jars at some your web page?

Offline hvor2

Junior Member




Beyond mind, there is an awareness...


« Reply #55 - Posted 2005-11-29 15:13:02 »

 Grin Grin Grin
Great, I finally started it and who I found? Rolz! First screen menu is excellent, windowed mode support above all.
All aspects of game start to feel like a whole, really great job!  When I started to kill some guys and get better armour / ammunition, it really feels like RPG.
I noticed there was no sounds at all this time and that  my status is not displayed right (health, armor?) in right lower part of screen. Just constructive observation. Wink
Going to play some more...

EDIT : after 10 mins of play (hapened 2 times) i am stuck and can't move... Embarrassed

Offline nva225

Junior Member





« Reply #56 - Posted 2005-11-29 19:45:54 »

EDIT : after 10 mins of play (hapened 2 times) i am stuck and can't move... Embarrassed

That's happened to me once as well... but it was during the beginning of the game (not sure if I was able to move at all that time).
Offline Vorax

Senior Member


Projects: 1


System shutting down in 5..4..3...


« Reply #57 - Posted 2005-12-04 17:07:26 »

This is looking really great Rolz - nice and smoth on my PC - FPS ranged from 42 - 75 - 90% time was around 55 or so.  No problems.  I would prefer to move by keyboard though and I didn't really know what to do - I killed something, but my guy did it without me initiating anything, so I give him the credit Smiley

Offline Eli Delventhal

JGO Kernel


Medals: 42
Projects: 11
Exp: 10 years


Game Engineer


« Reply #58 - Posted 2005-12-06 21:34:51 »

Hmm, continually having problems getting the web start to run. I dunno why. I took LWJGL out of my extensions folder (thought that might be it), but it still refuses to start. Basically it says "Starting Application" and the progress bar flashes full/empty constantly.

See my work:
OTC Software
Offline nardev

Senior Newbie





« Reply #59 - Posted 2005-12-07 08:31:26 »

Have you tried deleting the game files localy and clicking on the web start again?

<a href="http://vedsta5.freeserverhost.com/">CroAsteroids</a> - Shoot asteroids while doing math equations.
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