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  Midp1 effective collision detection  (Read 1238 times)
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Offline f.l.x

Senior Member


Projects: 3


there is no place like 127.0.0.1


« Posted 2005-09-15 01:29:45 »

Well, It's all concerning this game, so to get the big picture of what i'm talking about play the applet addressed there (btw, it takes a lot to load). The 4 white dots on the ship are "hot spots" for a bounding rectangle collision detection, you'll see it is far from acurate.

Collision detection is a quite important part of the game, as far as it's the most frecuent way for dying. In Midp1 i can't (without writing a decoder miself) get the pixel data from an image, so pixel-perfect cd is seldom an option (despite it will seriously hit most devices performance).

Am i wrong about pixel-perfect cd? What other way may i take in consideration?
 

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Offline Abuse

JGO Coder


Medals: 11


falling into the abyss of reality


« Reply #1 - Posted 2005-09-15 02:01:54 »

Quote
applet addressed there

Applet addressed where?

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Offline f.l.x

Senior Member


Projects: 3


there is no place like 127.0.0.1


« Reply #2 - Posted 2005-09-15 14:13:11 »

Quote
[edit ²] Applet emulation playable here

in my 2º edit to the post  Tongue

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Offline f.l.x

Senior Member


Projects: 3


there is no place like 127.0.0.1


« Reply #3 - Posted 2005-09-15 18:39:21 »

lol it seems that the game blinds whoever sees it  Grin, i posted it more than a week ago and i have had no reply, not even a "this game is crap" lil' comment

I hope the code doesn't turn mad anyone who read it, in a necronomicon-ish way  Tongue

Litterarum radices amaras, fructus dulces
http://flx.proyectoanonimo.com
figth spam!
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