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  LWJGL == Most impressive  (Read 2209 times)
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Offline pixel

Junior Newbie

And the thing

« Posted 2003-05-19 12:04:28 »


I am evaluating LWJGL 0.6 and going through the NeHe tutorials at the same time.

A few positive comments I have regarding this impressive product:

1) LWJGL kicks DirectX's butt!
2) Its darn fast, both in render speed and time to develop.
3) The implementation of OpenGL 1.4 is very clean and easy to use.
4) Rolling sound with OpenAL ==
5) Its the cleanest Java game library I have used to date.
6) Why did I ever bother with Java3D?  Why did I ever complemplate wrapping DirectX8 for Java?

Cas (and contributors)

Thanks for such a cool product and your continued contributions,

Game on,

Offline Herkules

Senior Devvie

Friendly fire isn't friendly!

« Reply #1 - Posted 2003-05-19 12:21:31 »

Does that mean you think its good?

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Offline princec

« JGO Spiffy Duke »

Medals: 1033
Projects: 3
Exp: 20 years

Eh? Who? What? ... Me?

« Reply #2 - Posted 2003-05-19 12:43:38 »

Hehe Smiley

And please don't forget major props to Brian Matzon and Elias Naur (and eventually Gregory Pierce etc!) for their continued work on the API. These days I'm mainly just breaking it Wink

Cas Smiley

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline gregorypierce

Senior Devvie

I come upon thee like the blue screen of death....

« Reply #3 - Posted 2003-05-19 18:25:55 »

And breaking it a lot Smiley Slow down so the OSX port can catch up.

She builds, she builds oh man
When she links, she links I go crazy
Cause she looks like good code but she's really a hack
I think I'll run upstairs and grab a snack!
Offline pixel

Junior Newbie

And the thing

« Reply #4 - Posted 2003-05-19 21:42:52 »

Yes, I think it is impressive  Tongue
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