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  PROJECT APPROVED: m3ge  (Read 4039 times)
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Offline Jeff

JGO Coder




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« Posted 2005-09-12 03:50:26 »

An 3D game engine for mobile devices based on JSR 168 (sic)  - Mobile 3D Graphics API for J2ME.

Editors Note: The proposer apparently means JSR 184

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Offline Jeff

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« Reply #1 - Posted 2005-09-12 03:53:31 »

I have a few important questions on this project and the related one m3geclipse.

These appear to be products from a commercial indevour: http://www.hybrid.fi/main/m3g/index.php
Does the developer intend to release source code to this community?

Second question, more for the community,.  Is JSR-184 really a game technology?  From my reading of the JSR I tend to think of it as too high level for most game development-- closer to a VRML.


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Offline Jeff

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« Reply #2 - Posted 2005-09-18 05:44:42 »

I have not seen an answer to my question to the proposer.

(or to the JSR 184 question from the communtyi for that matter.)

I wil lhold this over one mreo week and if we have no new information, I will close this and the related m3geclispe with a "no"

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Offline vfpamp

Junior Newbie





« Reply #3 - Posted 2005-09-20 19:02:06 »

Hi all,

I'm the project owner of M3GE project. I'm late, sorry.

Well, the project uses the jsr 184 spec to create a mobile 3d game engine. Now the project is small, but already has player movement, fire action, collision detection and an implementation of a Wavefront file loader (used when m3g don't is supported by other design tools).



> These appear to be products from a commercial indevour

No, I'm using JSR 184 spec to make a 3G game engine for mobiles. I used JSR 184 RI to test it.

> Does the developer intend to release source code to this community?

The code are already in project CVS.

> Is JSR-184 really a game technology?

No, it is a 3D API. In most cases it uses OpenGL ES spec.

Thanks

[]s

Vitor Fernando Pamplona<br />JavaFree.org - JavaFree CMS - BabaXP.org - SnailDB - RSS Notifier - JavaBB
Offline arne

Senior Duke




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« Reply #4 - Posted 2005-09-20 19:05:50 »

looks nice, but will it really be able to run on mobile phones?

anyways - a 3D Engine for mobile-phones - wow !!

+1

:: JOODE :: Xith3d :: OdeJava ::
Offline vfpamp

Junior Newbie





« Reply #5 - Posted 2005-09-20 19:08:59 »

I've tested it in my Siemens CX 65

The emulator:


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Offline Jeff

JGO Coder




Got any cats?


« Reply #6 - Posted 2005-09-20 19:11:11 »

I rarely vote but I will +1 this.

Im still noti sure how practical 184 is for games, but Im willing and happy to be proved wrong Smiley

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Offline autonomous

Innocent Bystander





« Reply #7 - Posted 2005-09-20 19:11:56 »

I am using this engine to build a 3d flight simulator game for Autonomous Productions.



Just some notes...jsr184 is good enough to support flight sim AI, 3d radar, heat-seaking missiles, animated explosion effects and lots more.  Nice little api, in my opinion, for making games.  (Thank you, Java community, for adding the getTransformTo() method, btw...:-)

And you'd be surprised how many phones actually run jsr184...

Shayne Guiliano
Content Producer
Autonomous Productions
Offline tom
« Reply #8 - Posted 2005-09-20 19:29:54 »

+1

Offline cborders

Junior Duke





« Reply #9 - Posted 2005-09-20 20:04:42 »

 Grin Absolutely!!!
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Offline swpalmer

JGO Coder


Exp: 12 years


Where's the Kaboom?


« Reply #10 - Posted 2005-09-21 02:01:00 »

+1 .. one of these days I gotta get me a proper mobile phone.

Offline vfpamp

Junior Newbie





« Reply #11 - Posted 2005-09-22 20:53:04 »

So...

Aproved? Cheesy

Thanks.

Vitor Fernando Pamplona<br />JavaFree.org - JavaFree CMS - BabaXP.org - SnailDB - RSS Notifier - JavaBB
Offline Riven
« League of Dukes »

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Hand over your head.


« Reply #12 - Posted 2005-09-22 21:56:41 »

Once phones get fast enough, to render a bit more than a few objects, this would be a great addition to mobile gaming. Meanwhile development on this project can be done. Seems like good timing for me.

+1

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Offline f.l.x

Senior Duke


Projects: 3


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« Reply #13 - Posted 2005-09-22 21:57:44 »

It'll be great to have a 3d engine for mobile development
+1

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Offline Jeff

JGO Coder




Got any cats?


« Reply #14 - Posted 2005-09-23 07:47:05 »

So...

Aproved? Cheesy

Thanks.

Patience grasshopper.

I close votes on Friday.. unelss  im overloaded and then sometiems its saturday or Sunday.

If there are no serious questions raised that neeed to be answered between now and when I clsoe the vote then yes, it looks like an approval.

Speaking of which, I am going to assume the related project m3geclipse, which is the tool to feed this project, is effectively part of the same project and consider it approved too unless someone strenuosly objects...


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Offline vfpamp

Junior Newbie





« Reply #15 - Posted 2005-09-23 15:52:48 »

m3geclipse isn't a part of my project. Although it is a great tool to show m3g binary files (defined in JSR 184).

I think that you must consider two projects.

Vitor Fernando Pamplona<br />JavaFree.org - JavaFree CMS - BabaXP.org - SnailDB - RSS Notifier - JavaBB
Offline Jeff

JGO Coder




Got any cats?


« Reply #16 - Posted 2005-09-24 04:53:18 »

Oh!  okay, thanks.

They both arrived in my inbox at the same time so I made the incorrect assumption they were together.

Thanks.

Got a question about Java and game programming?  Just new to the Java Game Development Community?  Try my FAQ.  Its likely you'll learn something!

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Offline Jeff

JGO Coder




Got any cats?


« Reply #17 - Posted 2005-09-24 04:53:44 »

Project approved by vote.

Got a question about Java and game programming?  Just new to the Java Game Development Community?  Try my FAQ.  Its likely you'll learn something!

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