Java-Gaming.org
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
Featured games (78)
games approved by the League of Dukes
Games in Showcase (406)
games submitted by our members
Games in WIP (293)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Customize controls  (Read 816 times)
0 Members and 1 Guest are viewing this topic.
Offline f.l.x

Senior Member


Projects: 3


there is no place like 127.0.0.1


« Posted 2005-09-07 18:26:08 »

Let's see

I have had my input handled for a midp1 game more or less like...
1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
   protected void keyPressed(int keycode) {//TODO poner en funcion de controles definidos
     switch(keycode){
         case -1:
            joy_map = joy_map | 1;
            break;
         case -2:
            joy_map = joy_map | 2;
            break;
         case -3:
            joy_map = joy_map | 4;
            break;
         case -4:
            joy_map = joy_map | 8;
            break;
      }
   }


but with larger switch blocks.

I want to make the controls customizable, so the player can define his own way to interact with the game and to bypass the odd keycode changes for the cursor / joystick / whatever depending on the manufacturer of the handset.

I used to define an int[] teclas with the mapping of all the keys, but as long as case expressions can only contain final + static values i had to rely on long if-else blocks, which are slower than switch ones:
1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
protected void keyPressed(int keycode) {
      if(Juego.teclas[Juego.CUR_UP] == keycode){
         joystick = joystick | 1;
      }else if(Juego.teclas[Juego.CUR_DWN] == keycode){
         joystick = joystick | 2;
      }else if(Juego.teclas[Juego.CUR_LFT] == keycode){
         joystick = joystick | 4;
      }else if(Juego.teclas[Juego.CUR_RGT] == keycode){
         joystick = joystick | 8;
      }else if(Juego.teclas[Juego.CUR_CEN] == keycode){
         joystick = joystick | 16;
      }
etc...
}


Is there a way to map the control to constant values or will i have to rely on if-else blocks?


thanks  Wink

Litterarum radices amaras, fructus dulces
http://flx.proyectoanonimo.com
figth spam!
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars and Titan!

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

The invasion has landed! On Mars! And you're there to beat 'em!
cubemaster21 (76 views)
2013-05-17 21:29:12

alaslipknot (87 views)
2013-05-16 21:24:48

gouessej (117 views)
2013-05-16 00:53:38

gouessej (112 views)
2013-05-16 00:17:58

theagentd (124 views)
2013-05-15 15:01:13

theagentd (112 views)
2013-05-15 15:00:54

StreetDoggy (156 views)
2013-05-14 15:56:26

kutucuk (178 views)
2013-05-12 17:10:36

kutucuk (177 views)
2013-05-12 15:36:09

UnluckyDevil (185 views)
2013-05-12 05:09:57
Complex number cookbook
by Roquen
2013-04-24 12:47:31

2D Dynamic Lighting
by Oskuro
2013-04-17 16:46:12

2D Dynamic Lighting
by Oskuro
2013-04-17 16:45:57

2D Dynamic Lighting
by Oskuro
2013-04-17 16:23:20

Noise (bandpassed white)
by Roquen
2013-04-05 17:36:01

Noise (bandpassed white)
by Roquen
2013-04-03 16:17:38

Java Data structures
by Roquen
2013-03-29 13:21:12

Topic Request
by kutucuk
2013-03-22 21:42:01
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!
Page created in 0.107 seconds with 21 queries.