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  Latest community release issue  (Read 524 times)
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Offline hawkwind

Junior Member




Java games rock!


« Posted 2005-09-07 00:07:14 »

Code in this format is now aborting, is there a reason...this worked previously


static public BufferedImage parchment = ((ImageComponent2D) TextureLoader.tf
         .getAlphaTexture("images/parchment2.gif").getImage(0)).getImage();


 
Caused by: java.lang.IllegalStateException: ImageComponent2D is not by reference
   at com.xith3d.scenegraph.ImageComponent2D.getImage(ImageComponent2D.java:206)
   
Offline William Denniss

JGO Coder


Projects: 2


Fire at will


« Reply #1 - Posted 2005-09-07 04:13:48 »

Could be related to this change: http://192.18.37.44/forums/index.php?topic=9771.0 ?

Will.

Offline Matthias

Senior Member


Medals: 3
Projects: 1


TWL - Themable Widget Library


« Reply #2 - Posted 2005-09-14 23:37:07 »

If you use loadTexture(name, "RGB", false, Texture.BASE_LEVEL_LINEAR, Texture.MULTI_LEVEL_POINT, Texture.WRAP, true) then it will create the Texture as a byRef=true texture. This will hold onto the original data objects so that the texture may be updated later on.

This will require more memory and should only be used for dynamic textures. If you need to load an image just use ImageIO.read(...)
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Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
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