First off, I applaud this noise from important people in the industry like Warren Spector. (Almost enough to make me forgive him for Deus Ex: Invisible War

)
Lets look at the bright side too, though. The gaming industry is becoming more and more a multimillion dollar industry. This has the obvious negative sides, but there is a positive side: more impressive stuff can potentially be created. Impressiveness often costs big bucks.
Lets compare the gaming industry with the movie industry. The same applies there: Sequel after sequel, there have to be popular stars in it, more and better special effects, etc.
But this same movie industry gave us films like Blade Runner, 2001: A space oddysey and Brazil. Classic movies that really needed budget to become what they are. All made by people that just love filmmaking. Made without compromises. Made possible by the multimillion dollar industry.
Also in the movie industry, interesting independent movies are made on a tight budget, but it *is* an industry with budget. Not as much as Hollywood blockbusters of course, but that makes sense as they have a much smaller audience. But money is made there too, and because the risk is smaller, innovation has a bigger chance there.
Maybe this is a difference with the indie game scene? AFAIK, most indie games are made by 1 or 2 people, but practically without any budget. Maybe this is a business opportunity? Fund smaller scale game projects? Not as risky as multimillion dollar AAA titles, but *if* you score, you score good! (The same way as The Terminator, which was made with a relatively very tight budget).
Maybe I'm completely off (I'm the first to admit I don't know that much about the games industry), but it seems to me that there's a big gap between indie games and AAA titles. A gap which can be filled and which might lead to interesting results.