Java-Gaming.org Hi !
Featured games (90)
games approved by the League of Dukes
Games in Showcase (682)
Games in Android Showcase (196)
games submitted by our members
Games in WIP (750)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Translate, rotate  (Read 1113 times)
0 Members and 1 Guest are viewing this topic.
Offline aggsy

Junior Newbie





« Posted 2005-08-31 10:52:39 »

If I was to start with an identity matrix, after the following transformation sequence (which is pseudo code), where would the cube be drawn?

translate(0, 0, 10)
rotate(90, 1, 0, 0)
translate(0, 0, 10)
draw cube

In my opinion, the cube would be drawn, 10 units AWAY along Z axis and 10 units DOWN along Y axis? Would I be right? Someone was telling me that it is actually drawn 10units AWAY along Z axis and 10 units UP along Y axis. Can someone please confirm?

James.
Offline Riven
Administrator

« JGO Overlord »


Medals: 1228
Projects: 4
Exp: 16 years


Hand over your head.


« Reply #1 - Posted 2005-08-31 10:58:40 »

The origin will be at:

 0, -10, 10

So *you* were right Smiley

HTH

Hi, appreciate more people! Σ ♥ = ¾
Learn how to award medals... and work your way up the social rankings!
Offline rexguo

Junior Devvie




Real-Time Java


« Reply #2 - Posted 2005-09-01 06:48:37 »

The trick to understanding OpenGL transforms
is by visualising it. Get the interactive demo
by Nate Robbins from http://www.xmission.com/%7Enate/tutors.html.

http://www.rexguo.com - Technologist + Designer
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 
orrenravid (141 views)
2016-07-16 03:57:23

theagentd (210 views)
2016-07-11 14:28:54

Hydroque (293 views)
2016-07-06 05:56:57

Hydroque (441 views)
2016-07-03 08:52:54

GrandCastle (327 views)
2016-07-01 09:13:47

GrandCastle (320 views)
2016-07-01 09:09:45

CopyableCougar4 (375 views)
2016-06-25 16:56:52

Hydroque (360 views)
2016-06-22 02:17:53

SwampChicken (330 views)
2016-06-20 13:22:57

SwampChicken (281 views)
2016-06-20 13:22:49
Making a Dynamic Plugin System
by Hydroque
2016-06-25 00:13:25

Java Data structures
by BinaryMonkL
2016-06-13 21:22:09

Java Data structures
by BinaryMonkL
2016-06-13 21:20:42

FPS Camera Tutorial
by Hydroque
2016-05-22 05:40:58

Website offering 3D Models specifically for games for free
by vusman
2016-05-18 17:23:09

Website offering 3D Models specifically for games for free
by vusman
2016-05-09 08:50:56

Website offering 3D Models specifically for games for free
by vusman
2016-05-06 11:10:21

Website offering 3D Models specifically for games for free
by vusman
2016-04-29 12:56:17
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!