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 Retrieving actual vertex coordinates of live and transformed shape3d  (Read 1498 times) 0 Members and 1 Guest are viewing this topic.
darkflounder

Junior Newbie

 « Posted 2005-08-27 03:35:21 »

4 vertice shape3d object (2D rectangle) is created around the origin (0,0,0). Through the use of the program, the rectangle is translated and rotated. I need to be able to retrieve the current coordinates of a specified vertex at any time.

I can retrieve the vertex coordinates and the vector of the movement of the object. I can get a Matrix3d object of the rotation of the object, but I do not know how to apply that to get the current coordinate of the vertex.

Here's what I've got so far...
 1  2  3  4  5  6  7  8  9  10 `        Point3f p = new Point3f();        Shape3D s = * retrieved shape *;        GeometryArray geom = (GeometryArray) s.getGeometry();        geom.getCoordinate( corner, p );                Transform3D tmp= new Transform3D();        s.getLocalToVworld(tmp);        Vector3d trans = new Vector3d();        Matrix3d rot = new Matrix3d();        tmp.get(rot, trans);`

trans gives me the vector
(-9.0, -1.8125, -14.0)

rot gives me the matrix
-1.0, 0.0, 1.2246467991473532E-16
0.0, 1.0, 0.0
-1.2246467991473532E-16, 0.0, -1.0

Any help will be much appreciated.
Jeff

JGO Coder

Got any cats?

 « Reply #1 - Posted 2005-08-27 08:18:01 »

if foo is a Shape3D then

foo.getLocalToVWorld()

will return the total current transformation of the SHape32D in world space.

Retieve your vertex from the shape3d's geometry, transform it with the transform above, and voilla./

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