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  New Xith3D Article: Using an Input Abstraction Layer  (Read 678 times)
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Offline William Denniss

JGO Coder


Projects: 2


Fire at will


« Posted 2005-08-26 15:58:48 »

Hi All,

I have written an article about using an input abstraction layer with Xith3D.  In particular, some reasons for abstracting input are covered, and I walk though the conversion of an AWT demo to HIAL.  Since Xith3D abstracts the rendering, I personally regard abstracting input as a "best practice" for Xith3D developers (if not others too), hence the effort I have put into developing the library, and writing the article.

I hope you get something out of it!   Read it here: http://tankammo.com/article/input

For my game, I allow users to select between LWJGL and JOGL which I have found quite useful at times, for example when a LWJGL problem causes it to crash on a particular configuration, JOGL can be used.

Cheers,

Will.

Offline endolf

JGO Coder


Medals: 7


Current project release date: sometime in 3003


« Reply #1 - Posted 2005-08-27 07:09:23 »

Hi

If your using LWJGL then you can use it's input stuff, which wraps up jinput, so you get joystick/gamepad support too Smiley

Endolf

Offline hawkwind

Junior Member




Java games rock!


« Reply #2 - Posted 2005-08-27 16:32:19 »

Nice article.  I have been using HIAL in my game without a problem.  Its a nice, simple to use API.  Thanx for the work.

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Offline William Denniss

JGO Coder


Projects: 2


Fire at will


« Reply #3 - Posted 2005-08-31 05:29:10 »

Thank you, I'm glad you have found HIAL useful.

Feedback is always useful and I would love to hear from others who have used the tute/API.

Cheers,

Will.

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