Java-Gaming.org    
Featured games (79)
games approved by the League of Dukes
Games in Showcase (477)
Games in Android Showcase (108)
games submitted by our members
Games in WIP (536)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  VSync?  (Read 1402 times)
0 Members and 1 Guest are viewing this topic.
Offline Herkules

Senior Member




Friendly fire isn't friendly!


« Posted 2003-05-16 09:24:17 »

Aaaargh - please help.

I cannot remember how I could achieve that rendering is synchronized with vsync.


HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Offline shawnkendall

Senior Member





« Reply #1 - Posted 2003-05-16 11:14:47 »

Unfortunately, I do not think there is a programmatic way to to this in Java.
We always manually set the driver's vsync options.  All nVidia drivers have a vsync option for OpenGL.

Shawn Kendall
Cosmic Interactive, LLC
http://www.facebook.com/BermudaDash
Offline Herkules

Senior Member




Friendly fire isn't friendly!


« Reply #2 - Posted 2003-05-16 11:21:27 »

Found it.

I overloaded Canvas3D#paint()

1  
2  
3  
4  
5  
public void paint( Graphics g ) 
{
    super.paint( g );
    Toolkit.getDefaultToolkit().sync();
}

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline shawnkendall

Senior Member





« Reply #3 - Posted 2003-05-16 11:36:16 »

I just tried exactly the code you put up, in a derived Canvas3D class, no dice.
What else are you doing to make it sync?

Shawn Kendall
Cosmic Interactive, LLC
http://www.facebook.com/BermudaDash
Offline shawnkendall

Senior Member





« Reply #4 - Posted 2003-05-16 11:44:54 »

I just searched the Java3D mailing and got allot about vsyncing with the driver options, but nothing that can be done programmatically.

In fact, several post asking how to to do it programmatically came up!

Please explain you technique for posterity!

Shawn Kendall
Cosmic Interactive, LLC
http://www.facebook.com/BermudaDash
Offline kevglass

JGO Kernel


Medals: 122
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #5 - Posted 2003-05-16 14:30:08 »

FROM THE JAVA 3D MAILING LIST:

That's a totaly different thing ! Toolkit.sync() is flushing the underlying
operating system graphic events queue, so that everything that you have
asked to be displayed is actually displayed. It's not synchronizing with the
monitor vsync signal. It's usefull when mixing lightweight and heavyweight
components, like when using Canvas3D in a swing app. See
http://java.sun.com/j2se/1.4.2/docs/api/java/awt/Toolkit.html#sync()

Cheers,

Florin



Offline Herkules

Senior Member




Friendly fire isn't friendly!


« Reply #6 - Posted 2003-05-17 09:16:27 »

Yes, I'm sorry, I had it in my code but couldn't remember where it was and what it did.

In fact, it isn't helpful at all.

It was just bc. my app got stuck to 75FPS although I asked the OGL driver not to vsync. So I suspected I was syncing myself somewhere. Actually I didn't. With DirectX, I get my higher framerates with the same app.

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

CogWheelz (16 views)
2014-07-30 21:08:39

Riven (22 views)
2014-07-29 18:09:19

Riven (14 views)
2014-07-29 18:08:52

Dwinin (12 views)
2014-07-29 10:59:34

E.R. Fleming (33 views)
2014-07-29 03:07:13

E.R. Fleming (12 views)
2014-07-29 03:06:25

pw (43 views)
2014-07-24 01:59:36

Riven (42 views)
2014-07-23 21:16:32

Riven (30 views)
2014-07-23 21:07:15

Riven (31 views)
2014-07-23 20:56:16
List of Learning Resources
by SilverTiger
2014-07-31 13:54:12

HotSpot Options
by dleskov
2014-07-08 03:59:08

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:58:24

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:47:22

How do I start Java Game Development?
by ra4king
2014-05-17 11:13:37

HotSpot Options
by Roquen
2014-05-15 09:59:54

HotSpot Options
by Roquen
2014-05-06 15:03:10

Escape Analysis
by Roquen
2014-04-29 22:16:43
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!