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  Own charset  (Read 1234 times)
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Offline bauerr

Junior Devvie

Java!!!!!!!!!!! !!!

« Posted 2005-08-24 12:05:59 »


I would need some hints/links/keywords how to implement my own charset within a game.

g.drawString(...) doesn't looks professional.  Smiley
Offline cborders

Junior Devvie

« Reply #1 - Posted 2005-08-24 15:05:28 »

What exactly do you mean by charset?  Do you mean that you would like to use a charset that is not english characters?  What do you mean g.drawString looks unprofessional?  Please give us more info!    Wink
Offline rdcarvallo

Senior Devvie

Projects: 5
Exp: 15 years

2D Java games forever!

« Reply #2 - Posted 2005-08-24 15:38:21 »

Are you trying to make your own Font??

    You need a bitmap with the letters and numbers that you require for your game,
then you can use something like this:

    String text = "Hello";
    int strPosX = 10;
    int strPosY = 10;
    for(int i = 0; i < text.length(); i++){
      char c = text.charAt(i);
      int charPosX = getPosX(c);
      int charPosY = getPosY(c);
      strPosX += charWidth; //next char position.

I assume a fixed width Font.

The methods getPosX(char c) and getPosY(char c)  are written based on the bitmap with the font.

If your image has the chars this way


a call to getPosX('G') returns 2*charWidth
a call to getPosY('G')  returns 1*charHeight

However, if your image is like this


a call to getPosX('G') returns 6*charWidth;
a call to getPosY('G') returns 0*charHeight;

    Hope this helps you.


EDIT: little typo
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Offline c_lilian

Senior Devvie

Projects: 1

Java games will probably rock someday...

« Reply #3 - Posted 2005-08-24 16:36:26 »

You can also load your own font (from your jar, with Font.createFont() ) and use it with drawString

Offline bauerr

Junior Devvie

Java!!!!!!!!!!! !!!

« Reply #4 - Posted 2005-08-25 05:54:17 »

O.k. thx. I meant font - not charset Roll Eyes
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