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  Disabled behavior keeps old AWTEvents  (Read 730 times)
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Offline zaknixon

Senior Newbie




</bored>


« Posted 2005-08-24 12:00:21 »

I have X number of behaviors that I add to my
universe, and only enable the one currently being
used, via the setEnable() method.

All behaviors are woke up on AWTEvents.

Whenever I switch the behaviors, and do my processing (i.e. picking),
it keeps the AWT events that were processed in the other behavior. Is there
anyway to clear out the buffer of AWT events given to me in the processStimulus
method ?

Thanks

Zak Huh

----------------------------------
Zak Nixon
Software Engineer
Davidson Technologies
-----------------------------------
Offline Jeff

JGO Coder




Got any cats?


« Reply #1 - Posted 2005-08-26 00:05:51 »

I have X number of behaviors that I add to my
universe, and only enable the one currently being
used, via the setEnable() method.

All behaviors are woke up on AWTEvents.

Whenever I switch the behaviors, and do my processing (i.e. picking),
it keeps the AWT events that were processed in the other behavior. Is there
anyway to clear out the buffer of AWT events given to me in the processStimulus
method ?

Thanks

Zak Huh

Ill ask Paul and Kevin, but the right answer may be that you have to actually add/remove the behaviors from your live tree...

Edit: The other option, which may be the right one,  is to build your own SwitchBehavior that keeps a lsit of behaviors under it.  It takes the events coming in from J3D and decides which behavior to pass it off to.

Got a question about Java and game programming?  Just new to the Java Game Development Community?  Try my FAQ.  Its likely you'll learn something!

http://wiki.java.net/bin/view/Games/JeffFAQ
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