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  Two-Sided Lighting  (Read 661 times)
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Offline Cloudwalker

Senior Newbie





« Posted 2005-08-23 15:42:26 »

Hi !

I can't find a function in Xith3D which implements Two-Sided Lighting.
Some of my Models have Polygons, which normals are face backwards...
So i need a function like in JOGL/OPENGL :   glLightModeli(GL.GL_LIGHT_MODEL_TWO_SIDE, GL.GL_TRUE);
..so that both sides of the Polygon will be exposed correctly.
Can I do this with a Xith3D Function?

Thanks for help !

cw
Offline William Denniss

JGO Coder


Projects: 2


Fire at will


« Reply #1 - Posted 2005-08-31 06:23:12 »

Is this a global OpenGL option?  If so, it could be added to the RenderOptions class allowing one to enable/disable it easily.

If you wish to file an RFE, please do so in IssueZilla (https://xith3d.dev.java.net/servlets/ProjectIssues) so it can be tracked more easily Smiley

Cheers,

Will.

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