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  What if the customer's computer is too slow?  (Read 1614 times)
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Offline Evanstaul

Senior Newbie





« Posted 2005-08-19 21:00:50 »

Hi all.  What if your game has too much for the customer's computer to handle making it totally unplayable?  Maybe they don't have a good video card when you have 3D graphics all over.  I mean, how do u break it to them?  Do you just flash your computer is too slow and abort the game, or do you allow them to play it anyway?  I know u can reduce the detail, but there is only so much u can take out.  I tested my 2D game engine on a 700Mhz laptop and the top speed is 20 fps, but on my 2Ghz dev computer its 200 fps.  All I need is 40 fps.

Thanks!
Offline Jeff

JGO Coder




Got any cats?


« Reply #1 - Posted 2005-08-20 07:24:42 »

Most professional; games at least sued to run a fast benchmark at the beginnign and, if the computer didnt meet minimum performance requriements, quit out.  If you want to be ncie you might give them soem hints on how to fix the problem, if possible.

Got a question about Java and game programming?  Just new to the Java Game Development Community?  Try my FAQ.  Its likely you'll learn something!

http://wiki.java.net/bin/view/Games/JeffFAQ
Offline Eli Delventhal
« League of Dukes »

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« Reply #2 - Posted 2005-08-20 10:00:29 »

I'd just flash a warning but let it run slowly anyway. I think that's how most games work. It can still be played at 20 fps, even if it is slow.

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Offline erikd

JGO Knight


Medals: 3
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Maximumisness


« Reply #3 - Posted 2005-08-20 14:35:25 »

700 MHz too slow for a 2d game  Huh
Is there really no way to make this game playable on that? Even some brute force measures might work, like lowering video resolution, frameskipping...

Offline Orangy Tang

JGO Kernel


Medals: 48
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Monkey for a head


« Reply #4 - Posted 2005-08-20 14:52:16 »

I'm going to say that unless you're running some really heavy physics, or insanly complex AI then CPU speed will never be your bottleneck. Older computers (and particularly laptops) tend to have lousy graphics cards (or decent graphics cards with not nearly enough fill rate). Reducing fancy effects (particularly fancy particle systems with lots of blending) and reducing the resolution should make any game playable.

But remember that one persons 'ugly' is another persons 'playable'.

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Offline Evanstaul

Senior Newbie





« Reply #5 - Posted 2005-08-20 21:45:08 »

Well with my 700Mhz laptop, tested it with Ultratron, and it gave a popup saying I need a new video card, and didn't let me play at all.  Its a 4 year old Dell Inspiron, I wonder if I should be aiming to get my game to run correctly on it.
Offline Jeff

JGO Coder




Got any cats?


« Reply #6 - Posted 2005-08-21 06:19:40 »

Well with my 700Mhz laptop, tested it with Ultratron, and it gave a popup saying I need a new video card, and didn't let me play at all.  Its a 4 year old Dell Inspiron, I wonder if I should be aiming to get my game to run correctly on it.

Do you have 3D acceleration on that laptop?

Cas does everything through OGL.  One opf the weaknesses of this approach is that it will suck on machiens with no hardware accelerated OGL.

Got a question about Java and game programming?  Just new to the Java Game Development Community?  Try my FAQ.  Its likely you'll learn something!

http://wiki.java.net/bin/view/Games/JeffFAQ
Offline princec
« League of Dukes »

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Eh? Who? What? ... Me?


« Reply #7 - Posted 2005-08-21 14:16:16 »

Well, it doesn't just suck, it puts up a dialog saying "Time to download new drivers!" and quits Cheesy

Cas Smiley

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