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  Animated models : format and tools  (Read 823 times)
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Offline Thyast

Senior Newbie

I'm not superstitious, it brings bad luck.

« Posted 2005-08-17 11:37:20 »

(I moved this topic from the java3d forum since xith is concerned)


I'm currently thinking of how to realize the models for my hobby game : a turn based strategy game.
Whereas I have not experimented it yet, I guess that xith could save me a lot of work so I need a format for my models that xith understands.

The models should be animated in these ways :

1- permanent physical animation : radar spining on top of the building or vehicle, hovercrafts hovering with a slight floating movement...
2- lights animation : generator glowing, plane lights flickering...
3- eventual animation 'inside' the model : tank turret spining to aim at target...
4- unit movements
5- shots and explosions

I think 1- and 3- can be done with 'bone' animations, 2- with texture animation, 4- xith handles it and 5 - I don't have a clue but not that important for now.

I've played a bit with blender and gamespace for modeling. Is their animation module helpfull doing all this ?
What kind of tool(s) would you use ? And what kind of format can save the model + anim info while being understandable by xith ?

thanks for your help
Offline kappa
« League of Dukes »

JGO Kernel

Medals: 85
Projects: 15


« Reply #1 - Posted 2005-08-17 12:07:23 »

i think MD2 would be a nice format to use!
Offline Thyast

Senior Newbie

I'm not superstitious, it brings bad luck.

« Reply #2 - Posted 2005-08-19 15:17:31 »

Ok I will give a try to MD2.

I'm also going to try milkshape3D. It seems many here use it. Blender is a bit oversized for what I need and is more high-polygon oriented. Moreover its non-windows style interface is not userfriendly to me.

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