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  how to render reddish hot object e.g. pipe in java3d  (Read 707 times)
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Offline badkasys

Innocent Bystander





« Posted 2005-08-17 09:54:43 »

hi all

can any one help me in rendering reddish hot object in java3d

i want to know how can i do that

i tried with fog but cud not do that

thanx
Offline Jeff

JGO Coder




Got any cats?


« Reply #1 - Posted 2005-08-17 10:11:16 »

What you really need is for the object to itself be a light source, thats what your trying to sim,ulate-- a red glow.

Without radiosity though you'll probably have to fake it.  Id suggest an invisible red light either coplanar to the polygon or "behind" a translucent polygon .  Ther may be better cheats, this is just off the top of my head...

Got a question about Java and game programming?  Just new to the Java Game Development Community?  Try my FAQ.  Its likely you'll learn something!

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Offline Jeff

JGO Coder




Got any cats?


« Reply #2 - Posted 2005-08-19 00:03:09 »

Bene thinking about this a bit.

You might be able to visually fake a "glow"  with a mostly-transparent object shaped like the glow.  A simnialr exampel of this are the light-shaft objects in NWN.

In general i sugegst yous earch the OGL literature foir how this has been afekd in the past.  In general any OGL trechnique that doesn t reuire multi-pass rendering is doable in J3D.

Got a question about Java and game programming?  Just new to the Java Game Development Community?  Try my FAQ.  Its likely you'll learn something!

http://wiki.java.net/bin/view/Games/JeffFAQ
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