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  Advice Needed.  (Read 580 times)
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Offline Phaelan

JGO Visitor




« Posted 2005-08-14 10:57:12 »

Greetings all. I'm totally new here, and to the Java Game-Dev Community as a whole.

For my first project, I want to start with something relatively small and simple. A friend of mine has been creating his own tabletop gaming system, and has come up with a few rules for it. What I want to make is basically a program that simulates the combat in the game. The logic of the program should be simple, i.e. a lot of math.random rolls, comparing results, adjusting numbers, etc. The thing I'm not as sure about is how it will work on the graphical end. The way I envision this, since it will be very simple, is sort of a 2-dimensional grid with units moving around on it. Units with ranged attacks can target other units a certain number of 'squares' away, melee units have to be adjacent, etc.

Since my experience with Java graphics is basically some GUIs using the swing library, I was wondering if anyone could point me in the right direction for what I'm thinking of. Or at least, perhaps, give me some kind of clue as to how I should approach this. I'm strong on fundamentals, but am in need of some specifics.

Thanks in advance!

Edit: Looks like I just created the 666th topic in this forum. o.O
Offline princec
« League of Dukes »

JGO Kernel


Medals: 196
Projects: 3


Eh? Who? What? ... Me?


« Reply #1 - Posted 2005-08-14 20:29:53 »

Still sounds a little ambitious to me!

Try just getting one thing moving around on a plain grid first (turnbased, I assume).

Cas Smiley

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Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
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