That PPU chip is amazing!!
I can't wait to see it embedded in Java-powered devices. I've been looking at the <a href="http://www.physicstools.org/
">Open Dynamics Framework</a> initiative where Ageia are trying to get everyone to agree on a standardised API interface for all physics engines. This will undoubtedly lead to Java bindings. If you're aware of the <a href="http://www.khronos.org/
">Khronos Group</a> consortium then you will know there is a lot of ongoing activity towards creating Java bindings for embedded hardware such as <a href="http://www.jcp.org/en/jsr/detail?id=239
">OpenGL-ES</a>, <a href="http://www.jcp.org/en/jsr/detail?id=234
">OpenSL-ES</a> and <a href="http://www.jcp.org/en/jsr/detail?id=226
">OpenVG</a>. Ageia is a member of that group and it's not difficult to see why - they want their chip to be embedded in future Java-powered devices, such as smart phones and set-top boxes. So surely it's only a matter of time before us Java game developers get to play with OpenGL-ES and a physics PPU on Java-enabled devices.