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  unexpected results for View.setBackClipDistance(x)  (Read 1464 times)
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Offline Usul

Senior Newbie




I hunt bugs


« Posted 2005-08-04 23:00:38 »

Hi,

All I do is this:
1  
2  
3  
        
        View view = simpleU.getViewer().getView();
        view.setBackClipDistance(x);


When I set x to 10, then objects at a distance from 20 are not rendered.

But When I set it to 15, then objects at a distance from 50 are not rendered!  Well, I would have expected 30 according to the result when I set it to 10.

How can that be?

My test environment:
I have a ColoredCube at (0.0,0.0,0.0).
I have a player modell which looks at the ColoredCube and which I'm moving along the z-axis.
I determined my position from the Vector3f from the Transform3D from the TransformGroup of my playermodel.

thanx,

Usul

It's times like this that I wish I'd listened to what my dad used to tell me.
Yeah? What was that?
I don't know. I never listened. 
- Dr. Venkman and Mr. Zeddemore
Offline Usul

Senior Newbie




I hunt bugs


« Reply #1 - Posted 2005-08-05 09:20:37 »

nevermind I made a stupid mistake.

but can anyone explain how the units are converted?  like how many meters are there for one cordinate unit?  because the API documentation talks of "meters".

It's times like this that I wish I'd listened to what my dad used to tell me.
Yeah? What was that?
I don't know. I never listened. 
- Dr. Venkman and Mr. Zeddemore
Offline Jeff

JGO Coder




Got any cats?


« Reply #2 - Posted 2005-08-06 02:55:22 »

I believe the default convention is 1 unit  == 1 meter.

But thats totally arbitrary, ofcourse.

JK

Got a question about Java and game programming?  Just new to the Java Game Development Community?  Try my FAQ.  Its likely you'll learn something!

http://wiki.java.net/bin/view/Games/JeffFAQ
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